Introduce TileSetRenderer for editor and utility.
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82
OpenRA.FileFormats/Graphics/TileSetRenderer.cs
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82
OpenRA.FileFormats/Graphics/TileSetRenderer.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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namespace OpenRA.FileFormats
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{
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public class TileSetRenderer
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{
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public TileSet TileSet;
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Dictionary<ushort, List<byte[]>> templates;
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Size tileSize;
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public TileSetRenderer(TileSet tileset, Size tileSize)
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{
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this.TileSet = tileset;
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this.tileSize = tileSize;
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templates = new Dictionary<ushort, List<byte[]>>();
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foreach (var t in TileSet.Templates)
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using (var s = FileSystem.OpenWithExts(t.Value.Image, tileset.Extensions))
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templates.Add(t.Key, new Terrain(s).TileBitmapBytes);
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}
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public Bitmap RenderTemplate(ushort id, Palette p)
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{
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var template = TileSet.Templates[id];
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var templateData = templates[id];
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var bitmap = new Bitmap(tileSize.Width * template.Size.X, tileSize.Height * template.Size.Y,
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PixelFormat.Format8bppIndexed);
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bitmap.Palette = p.AsSystemPalette();
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var data = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
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unsafe
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{
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var q = (byte*)data.Scan0.ToPointer();
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var stride = data.Stride;
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for (var u = 0; u < template.Size.X; u++)
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for (var v = 0; v < template.Size.Y; v++)
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if (templateData[u + v * template.Size.X] != null)
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{
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var rawImage = templateData[u + v * template.Size.X];
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for (var i = 0; i < tileSize.Width; i++)
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for (var j = 0; j < tileSize.Height; j++)
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q[(v * tileSize.Width + j) * stride + u * tileSize.Width + i] = rawImage[i + tileSize.Width * j];
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}
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else
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{
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for (var i = 0; i < tileSize.Width; i++)
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for (var j = 0; j < tileSize.Height; j++)
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q[(v * tileSize.Width + j) * stride + u * tileSize.Width + i] = 0;
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}
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}
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bitmap.UnlockBits(data);
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return bitmap;
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}
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public List<byte[]> Data(ushort id)
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{
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return templates[id];
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}
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}
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}
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@@ -146,6 +146,7 @@
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<Compile Include="FileFormats\WavLoader.cs" />
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<Compile Include="Filesystem\D2kSoundResources.cs" />
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<Compile Include="Graphics\R8Reader.cs" />
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<Compile Include="Graphics\TileSetRenderer.cs" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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