git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1339 993157c7-ee19-0410-b2c4-bb4e9862e678
This commit is contained in:
@@ -68,5 +68,7 @@ namespace OpenRa
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public float2 Sign() { return new float2(Math.Sign(X), Math.Sign(Y)); }
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public float2 Sign() { return new float2(Math.Sign(X), Math.Sign(Y)); }
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public static float Dot(float2 a, float2 b) { return a.X * b.X + a.Y * b.Y; }
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public static float Dot(float2 a, float2 b) { return a.X * b.X + a.Y * b.Y; }
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public float2 Round() { return new float2((float)Math.Round(X), (float)Math.Round(Y)); }
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public float2 Round() { return new float2((float)Math.Round(X), (float)Math.Round(Y)); }
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public override string ToString() { return string.Format("({0},{1})", X, Y); }
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}
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}
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}
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}
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@@ -33,5 +33,8 @@ namespace OpenRa
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int2 o = (int2)obj;
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int2 o = (int2)obj;
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return o == this;
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return o == this;
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}
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}
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public static readonly int2 Zero = new int2(0, 0);
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public Point ToPoint() { return new Point(X, Y); }
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}
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}
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}
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}
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@@ -2,6 +2,8 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using OpenRa.FileFormats;
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using OpenRa.FileFormats;
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using BluntDirectX.Direct3D;
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using System.Drawing;
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namespace OpenRa.Game
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namespace OpenRa.Game
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{
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{
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@@ -65,6 +67,7 @@ namespace OpenRa.Game
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public void Tick()
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public void Tick()
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{
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{
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viewport.DrawRegions(this);
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viewport.DrawRegions(this);
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Queue<Packet> stuffFromOtherPlayers = network.Tick(); // todo: actually use the orders!
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}
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}
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public void Issue(IOrder order)
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public void Issue(IOrder order)
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@@ -66,12 +66,12 @@ namespace OpenRa.Game
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}
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}
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}
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}
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float2 lastPos;
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int2 lastPos;
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protected override void OnMouseDown(MouseEventArgs e)
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protected override void OnMouseDown(MouseEventArgs e)
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{
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{
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base.OnMouseDown(e);
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base.OnMouseDown(e);
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lastPos = new float2(e.Location);
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lastPos = new int2(e.Location);
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if (e.Button == MouseButtons.Left)
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if (e.Button == MouseButtons.Left)
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foreach (Region region in game.viewport.Regions)
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foreach (Region region in game.viewport.Regions)
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@@ -85,7 +85,7 @@ namespace OpenRa.Game
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if (e.Button == MouseButtons.Right)
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if (e.Button == MouseButtons.Right)
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{
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{
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float2 p = new float2(e.Location);
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int2 p = new int2(e.Location);
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game.viewport.Scroll(lastPos - p);
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game.viewport.Scroll(lastPos - p);
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lastPos = p;
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lastPos = p;
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}
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}
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@@ -18,7 +18,7 @@ namespace OpenRa.Game
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int currentFrame = 0;
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int currentFrame = 0;
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public int CurrentFrame { get { return currentFrame; } }
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public int CurrentFrame { get { return currentFrame; } }
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public int RemainingNetSyncTime { get { return Math.Min(0, Environment.TickCount - nextSyncTime); } }
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public int RemainingNetSyncTime { get { return Math.Max(0, nextSyncTime - Environment.TickCount); } }
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Queue<Packet> incomingPackets = new Queue<Packet>();
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Queue<Packet> incomingPackets = new Queue<Packet>();
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@@ -36,10 +36,8 @@ namespace OpenRa.Game
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Packet packet = Packet.FromReceivedData(sender, data);
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Packet packet = Packet.FromReceivedData(sender, data);
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lock (this)
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lock (this)
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{
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if (currentFrame <= packet.Frame)
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if (currentFrame <= packet.Frame)
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incomingPackets.Enqueue(packet);
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incomingPackets.Enqueue(packet);
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}
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}
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}
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});
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});
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@@ -76,7 +74,9 @@ namespace OpenRa.Game
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if (p.Frame == currentFrame)
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if (p.Frame == currentFrame)
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toProcess.Enqueue(p);
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toProcess.Enqueue(p);
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}
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}
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++currentFrame;
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++currentFrame;
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nextSyncTime = Environment.TickCount + netSyncInterval;
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}
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}
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return toProcess;
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return toProcess;
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@@ -68,6 +68,7 @@
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<Compile Include="Renderer.cs" />
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<Compile Include="Renderer.cs" />
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<Compile Include="Settings.cs" />
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<Compile Include="Settings.cs" />
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<Compile Include="Sidebar.cs" />
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<Compile Include="Sidebar.cs" />
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<Compile Include="SidebarItem.cs" />
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<Compile Include="Sprite.cs" />
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<Compile Include="Sprite.cs" />
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<Compile Include="SpriteRenderer.cs" />
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<Compile Include="SpriteRenderer.cs" />
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<Compile Include="SpriteSheetBuilder.cs" />
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<Compile Include="SpriteSheetBuilder.cs" />
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@@ -25,19 +25,19 @@ namespace OpenRa.Game
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Action drawFunction;
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Action drawFunction;
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MouseEventHandler mouseHandler;
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MouseEventHandler mouseHandler;
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RectangleF rect;
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Rectangle rect;
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static float2 MakeSize(Viewport v, DockStyle d, float size)
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static int2 MakeSize(Viewport v, DockStyle d, int size)
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{
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{
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switch (d)
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switch (d)
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{
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{
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case DockStyle.Top:
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case DockStyle.Top:
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case DockStyle.Bottom:
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case DockStyle.Bottom:
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return new float2(v.Width, size);
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return new int2(v.Width, size);
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case DockStyle.Left:
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case DockStyle.Left:
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case DockStyle.Right:
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case DockStyle.Right:
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return new float2(size, v.Height);
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return new int2(size, v.Height);
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default:
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default:
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throw new NotImplementedException();
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throw new NotImplementedException();
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@@ -46,42 +46,39 @@ namespace OpenRa.Game
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public void Clicked(MouseEventArgs e)
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public void Clicked(MouseEventArgs e)
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{
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{
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mouseHandler(this, e);
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mouseHandler(this, new MouseEventArgs(e.Button, e.Clicks, e.X - rect.Left, e.Y - rect.Top, e.Delta));
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}
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}
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public static Region Create(Viewport v, DockStyle d, float size, Action f, MouseEventHandler m)
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public static Region Create(Viewport v, DockStyle d, int size, Action f, MouseEventHandler m)
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{
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{
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float2 s = MakeSize(v, d, size);
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int2 s = MakeSize(v, d, size);
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switch (d)
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switch (d)
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{
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{
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case DockStyle.Top:
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case DockStyle.Top:
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case DockStyle.Left:
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case DockStyle.Left:
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return new Region(new float2(0,0), s, v, f, m);
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return new Region(int2.Zero, s, v, f, m);
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case DockStyle.Right:
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case DockStyle.Right:
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case DockStyle.Bottom:
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case DockStyle.Bottom:
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return new Region(new float2( v.Width - s.X, v.Height - s.Y ), s, v, f, m);
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return new Region(new int2( v.Width - s.X, v.Height - s.Y ), s, v, f, m);
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default:
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default:
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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}
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}
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Region(float2 location, float2 size, Viewport viewport, Action drawFunction, MouseEventHandler mouseHandler)
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Region(int2 location, int2 size, Viewport viewport, Action drawFunction, MouseEventHandler mouseHandler)
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{
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{
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this.location = location;
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this.location = location;
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this.size = size;
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this.size = size;
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this.drawFunction = drawFunction;
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this.drawFunction = drawFunction;
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this.viewport = viewport;
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this.viewport = viewport;
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this.mouseHandler = mouseHandler;
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this.mouseHandler = mouseHandler;
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rect = new RectangleF(location.ToPointF(), new SizeF(size.ToPointF()));
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rect = new Rectangle(location.X, location.Y, size.X, size.Y);
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}
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}
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public bool Contains(float2 point)
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public bool Contains(int2 point) { return rect.Contains(point.ToPoint()); }
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{
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return rect.Contains(point.ToPointF());
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}
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public void Draw(Renderer renderer)
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public void Draw(Renderer renderer)
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{
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{
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@@ -14,24 +14,20 @@ namespace OpenRa.Game
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{
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{
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TechTree.TechTree techTree;
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TechTree.TechTree techTree;
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SpriteRenderer spriteRenderer;
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SpriteRenderer spriteRenderer, clockRenderer;
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Sprite blank;
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Sprite blank;
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Game game;
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Game game;
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readonly Region region;
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readonly Region region;
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public Region Region
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Animation clockAnimation = new Animation("clock");
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{
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get { return region; }
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public Region Region { get { return region; } }
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}
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public float Width { get { return spriteWidth * 2; } }
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Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
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Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
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const float spriteWidth = 64, spriteHeight = 48;
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const int spriteWidth = 64, spriteHeight = 48;
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public float Width
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{
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get { return spriteWidth * 2; }
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}
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List<SidebarItem> items = new List<SidebarItem>();
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public Sidebar( Race race, Renderer renderer, Game game )
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public Sidebar( Race race, Renderer renderer, Game game )
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{
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{
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@@ -42,17 +38,20 @@ namespace OpenRa.Game
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techTree.CurrentRace = race;
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techTree.CurrentRace = race;
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techTree.Build("FACT", true);
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techTree.Build("FACT", true);
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spriteRenderer = new SpriteRenderer(renderer, false);
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spriteRenderer = new SpriteRenderer(renderer, false);
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clockRenderer = new SpriteRenderer(renderer, true);
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LoadSprites("buildings.txt");
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LoadSprites("buildings.txt");
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LoadSprites("units.txt");
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LoadSprites("units.txt");
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blank = SheetBuilder.Add(new Size((int)spriteWidth, (int)spriteHeight), 16);
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blank = SheetBuilder.Add(new Size((int)spriteWidth, (int)spriteHeight), 16);
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clockAnimation.PlayRepeating("idle");
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}
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}
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public void Build(string key)
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public void Build(SidebarItem item)
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{
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{
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if (string.IsNullOrEmpty(key)) return;
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if (item != null)
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game.world.orderGenerator = new PlaceBuilding( 1, key.ToLowerInvariant() );
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game.world.orderGenerator = new PlaceBuilding( 1, item.techTreeItem.tag.ToLowerInvariant() );
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}
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}
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void LoadSprites(string filename)
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void LoadSprites(string filename)
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@@ -76,53 +75,54 @@ namespace OpenRa.Game
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DrawSprite(blank, ref p);
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DrawSprite(blank, ref p);
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}
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}
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void Paint()
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void PopulateItemList()
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{
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{
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float2 buildPos = region.Location + new float2(region.Size.X - spriteWidth * 2, 0);
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int buildPos = 0, unitPos = 0;
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float2 unitPos = region.Location + new float2(region.Size.X - spriteWidth, 0);
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items.Clear();
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foreach (Item i in techTree.BuildableItems)
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foreach (Item i in techTree.BuildableItems)
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{
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{
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Sprite sprite;
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Sprite sprite;
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if (!sprites.TryGetValue(i.tag, out sprite)) continue;
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if (!sprites.TryGetValue(i.tag, out sprite)) continue;
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items.Add(new SidebarItem(sprite, i, i.IsStructure ? buildPos : unitPos));
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if (i.IsStructure)
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if (i.IsStructure)
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DrawSprite( sprite, ref buildPos );
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buildPos += spriteHeight;
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else
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else
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DrawSprite( sprite, ref unitPos );
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unitPos += spriteHeight;
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}
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}
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Fill( region.Location.Y + region.Size.Y, buildPos );
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Fill( region.Location.Y + region.Size.Y, unitPos );
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spriteRenderer.Flush();
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}
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}
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public string FindSpriteAtPoint(float2 point)
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void Paint()
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{
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{
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float y1 = 0, y2 = 0;
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PopulateItemList(); // todo: do this less often, just when things actually change!
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foreach (Item i in techTree.BuildableItems)
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{
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foreach (SidebarItem i in items)
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RectangleF rect;
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i.Paint(spriteRenderer, region.Location);
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if (i.IsStructure)
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{
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spriteRenderer.Flush(); //todo: fix filling
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rect = new RectangleF(region.Location.X, region.Location.Y + y1, spriteWidth, spriteHeight);
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y1 += 48;
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clockRenderer.DrawSprite( clockAnimation.Images[0], region.Location, 0 );
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}
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clockAnimation.Tick(1);
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else
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{
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clockRenderer.Flush();
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rect = new RectangleF(region.Location.X + spriteWidth, region.Location.Y + y2, spriteWidth, spriteHeight);
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}
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y2 += 48;
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}
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public SidebarItem GetItem(float2 point)
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if (rect.Contains(point.ToPointF())) return i.tag;
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{
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}
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foreach (SidebarItem i in items)
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if (i.Clicked(point))
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return i;
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return null;
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return null;
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}
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}
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void MouseHandler(object sender, MouseEventArgs e)
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void MouseHandler(object sender, MouseEventArgs e)
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{
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{
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float2 point = new float2(e.Location);
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float2 point = new float2(e.Location);
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Build(FindSpriteAtPoint(point));
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Build(GetItem(point));
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}
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}
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}
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}
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37
OpenRa.Game/SidebarItem.cs
Normal file
37
OpenRa.Game/SidebarItem.cs
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@@ -0,0 +1,37 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenRa.TechTree;
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namespace OpenRa.Game
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{
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class SidebarItem
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{
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public readonly Item techTreeItem;
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public readonly float2 location;
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readonly Sprite sprite;
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public SidebarItem(Sprite s, Item item, int y)
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{
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this.techTreeItem = item;
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this.sprite = s;
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location = new float2(item.IsStructure ? 0 : 64, y);
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}
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public bool Clicked(float2 p)
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{
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if (p.X < location.X || p.Y < location.Y)
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return false;
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if (p.X > location.X + 64 || p.Y > location.Y + 48)
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return false;
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return true;
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}
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public void Paint(SpriteRenderer renderer, float2 offset)
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{
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renderer.DrawSprite(sprite, location + offset, 0);
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}
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}
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}
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@@ -130,4 +130,10 @@
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<sequence name="harvest7" start="88" length="8"/>
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<sequence name="harvest7" start="88" length="8"/>
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</unit>
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</unit>
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<!-- build clock - hacked in -->
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<unit name="clock">
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<sequence name="idle" start="0" length="*"/>
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</unit>
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</sequences>
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</sequences>
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Reference in New Issue
Block a user