git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1339 993157c7-ee19-0410-b2c4-bb4e9862e678

This commit is contained in:
(no author)
2007-07-24 07:59:41 +00:00
parent 7e40835c5e
commit 5bf38488d2
10 changed files with 113 additions and 64 deletions

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@@ -68,5 +68,7 @@ namespace OpenRa
public float2 Sign() { return new float2(Math.Sign(X), Math.Sign(Y)); } public float2 Sign() { return new float2(Math.Sign(X), Math.Sign(Y)); }
public static float Dot(float2 a, float2 b) { return a.X * b.X + a.Y * b.Y; } public static float Dot(float2 a, float2 b) { return a.X * b.X + a.Y * b.Y; }
public float2 Round() { return new float2((float)Math.Round(X), (float)Math.Round(Y)); } public float2 Round() { return new float2((float)Math.Round(X), (float)Math.Round(Y)); }
public override string ToString() { return string.Format("({0},{1})", X, Y); }
} }
} }

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@@ -33,5 +33,8 @@ namespace OpenRa
int2 o = (int2)obj; int2 o = (int2)obj;
return o == this; return o == this;
} }
public static readonly int2 Zero = new int2(0, 0);
public Point ToPoint() { return new Point(X, Y); }
} }
} }

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@@ -2,6 +2,8 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenRa.FileFormats; using OpenRa.FileFormats;
using BluntDirectX.Direct3D;
using System.Drawing;
namespace OpenRa.Game namespace OpenRa.Game
{ {
@@ -65,6 +67,7 @@ namespace OpenRa.Game
public void Tick() public void Tick()
{ {
viewport.DrawRegions(this); viewport.DrawRegions(this);
Queue<Packet> stuffFromOtherPlayers = network.Tick(); // todo: actually use the orders!
} }
public void Issue(IOrder order) public void Issue(IOrder order)

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@@ -66,12 +66,12 @@ namespace OpenRa.Game
} }
} }
float2 lastPos; int2 lastPos;
protected override void OnMouseDown(MouseEventArgs e) protected override void OnMouseDown(MouseEventArgs e)
{ {
base.OnMouseDown(e); base.OnMouseDown(e);
lastPos = new float2(e.Location); lastPos = new int2(e.Location);
if (e.Button == MouseButtons.Left) if (e.Button == MouseButtons.Left)
foreach (Region region in game.viewport.Regions) foreach (Region region in game.viewport.Regions)
@@ -85,7 +85,7 @@ namespace OpenRa.Game
if (e.Button == MouseButtons.Right) if (e.Button == MouseButtons.Right)
{ {
float2 p = new float2(e.Location); int2 p = new int2(e.Location);
game.viewport.Scroll(lastPos - p); game.viewport.Scroll(lastPos - p);
lastPos = p; lastPos = p;
} }

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@@ -18,7 +18,7 @@ namespace OpenRa.Game
int currentFrame = 0; int currentFrame = 0;
public int CurrentFrame { get { return currentFrame; } } public int CurrentFrame { get { return currentFrame; } }
public int RemainingNetSyncTime { get { return Math.Min(0, Environment.TickCount - nextSyncTime); } } public int RemainingNetSyncTime { get { return Math.Max(0, nextSyncTime - Environment.TickCount); } }
Queue<Packet> incomingPackets = new Queue<Packet>(); Queue<Packet> incomingPackets = new Queue<Packet>();
@@ -36,10 +36,8 @@ namespace OpenRa.Game
Packet packet = Packet.FromReceivedData(sender, data); Packet packet = Packet.FromReceivedData(sender, data);
lock (this) lock (this)
{
if (currentFrame <= packet.Frame) if (currentFrame <= packet.Frame)
incomingPackets.Enqueue(packet); incomingPackets.Enqueue(packet);
}
} }
}); });
@@ -76,7 +74,9 @@ namespace OpenRa.Game
if (p.Frame == currentFrame) if (p.Frame == currentFrame)
toProcess.Enqueue(p); toProcess.Enqueue(p);
} }
++currentFrame; ++currentFrame;
nextSyncTime = Environment.TickCount + netSyncInterval;
} }
return toProcess; return toProcess;

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@@ -68,6 +68,7 @@
<Compile Include="Renderer.cs" /> <Compile Include="Renderer.cs" />
<Compile Include="Settings.cs" /> <Compile Include="Settings.cs" />
<Compile Include="Sidebar.cs" /> <Compile Include="Sidebar.cs" />
<Compile Include="SidebarItem.cs" />
<Compile Include="Sprite.cs" /> <Compile Include="Sprite.cs" />
<Compile Include="SpriteRenderer.cs" /> <Compile Include="SpriteRenderer.cs" />
<Compile Include="SpriteSheetBuilder.cs" /> <Compile Include="SpriteSheetBuilder.cs" />

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@@ -25,19 +25,19 @@ namespace OpenRa.Game
Action drawFunction; Action drawFunction;
MouseEventHandler mouseHandler; MouseEventHandler mouseHandler;
RectangleF rect; Rectangle rect;
static float2 MakeSize(Viewport v, DockStyle d, float size) static int2 MakeSize(Viewport v, DockStyle d, int size)
{ {
switch (d) switch (d)
{ {
case DockStyle.Top: case DockStyle.Top:
case DockStyle.Bottom: case DockStyle.Bottom:
return new float2(v.Width, size); return new int2(v.Width, size);
case DockStyle.Left: case DockStyle.Left:
case DockStyle.Right: case DockStyle.Right:
return new float2(size, v.Height); return new int2(size, v.Height);
default: default:
throw new NotImplementedException(); throw new NotImplementedException();
@@ -46,42 +46,39 @@ namespace OpenRa.Game
public void Clicked(MouseEventArgs e) public void Clicked(MouseEventArgs e)
{ {
mouseHandler(this, e); mouseHandler(this, new MouseEventArgs(e.Button, e.Clicks, e.X - rect.Left, e.Y - rect.Top, e.Delta));
} }
public static Region Create(Viewport v, DockStyle d, float size, Action f, MouseEventHandler m) public static Region Create(Viewport v, DockStyle d, int size, Action f, MouseEventHandler m)
{ {
float2 s = MakeSize(v, d, size); int2 s = MakeSize(v, d, size);
switch (d) switch (d)
{ {
case DockStyle.Top: case DockStyle.Top:
case DockStyle.Left: case DockStyle.Left:
return new Region(new float2(0,0), s, v, f, m); return new Region(int2.Zero, s, v, f, m);
case DockStyle.Right: case DockStyle.Right:
case DockStyle.Bottom: case DockStyle.Bottom:
return new Region(new float2( v.Width - s.X, v.Height - s.Y ), s, v, f, m); return new Region(new int2( v.Width - s.X, v.Height - s.Y ), s, v, f, m);
default: default:
throw new NotImplementedException(); throw new NotImplementedException();
} }
} }
Region(float2 location, float2 size, Viewport viewport, Action drawFunction, MouseEventHandler mouseHandler) Region(int2 location, int2 size, Viewport viewport, Action drawFunction, MouseEventHandler mouseHandler)
{ {
this.location = location; this.location = location;
this.size = size; this.size = size;
this.drawFunction = drawFunction; this.drawFunction = drawFunction;
this.viewport = viewport; this.viewport = viewport;
this.mouseHandler = mouseHandler; this.mouseHandler = mouseHandler;
rect = new RectangleF(location.ToPointF(), new SizeF(size.ToPointF())); rect = new Rectangle(location.X, location.Y, size.X, size.Y);
} }
public bool Contains(float2 point) public bool Contains(int2 point) { return rect.Contains(point.ToPoint()); }
{
return rect.Contains(point.ToPointF());
}
public void Draw(Renderer renderer) public void Draw(Renderer renderer)
{ {

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@@ -14,24 +14,20 @@ namespace OpenRa.Game
{ {
TechTree.TechTree techTree; TechTree.TechTree techTree;
SpriteRenderer spriteRenderer; SpriteRenderer spriteRenderer, clockRenderer;
Sprite blank; Sprite blank;
Game game; Game game;
readonly Region region; readonly Region region;
public Region Region Animation clockAnimation = new Animation("clock");
{
get { return region; } public Region Region { get { return region; } }
} public float Width { get { return spriteWidth * 2; } }
Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>(); Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
const float spriteWidth = 64, spriteHeight = 48; const int spriteWidth = 64, spriteHeight = 48;
public float Width
{
get { return spriteWidth * 2; }
}
List<SidebarItem> items = new List<SidebarItem>();
public Sidebar( Race race, Renderer renderer, Game game ) public Sidebar( Race race, Renderer renderer, Game game )
{ {
@@ -42,17 +38,20 @@ namespace OpenRa.Game
techTree.CurrentRace = race; techTree.CurrentRace = race;
techTree.Build("FACT", true); techTree.Build("FACT", true);
spriteRenderer = new SpriteRenderer(renderer, false); spriteRenderer = new SpriteRenderer(renderer, false);
clockRenderer = new SpriteRenderer(renderer, true);
LoadSprites("buildings.txt"); LoadSprites("buildings.txt");
LoadSprites("units.txt"); LoadSprites("units.txt");
blank = SheetBuilder.Add(new Size((int)spriteWidth, (int)spriteHeight), 16); blank = SheetBuilder.Add(new Size((int)spriteWidth, (int)spriteHeight), 16);
clockAnimation.PlayRepeating("idle");
} }
public void Build(string key) public void Build(SidebarItem item)
{ {
if (string.IsNullOrEmpty(key)) return; if (item != null)
game.world.orderGenerator = new PlaceBuilding( 1, key.ToLowerInvariant() ); game.world.orderGenerator = new PlaceBuilding( 1, item.techTreeItem.tag.ToLowerInvariant() );
} }
void LoadSprites(string filename) void LoadSprites(string filename)
@@ -76,53 +75,54 @@ namespace OpenRa.Game
DrawSprite(blank, ref p); DrawSprite(blank, ref p);
} }
void Paint() void PopulateItemList()
{ {
float2 buildPos = region.Location + new float2(region.Size.X - spriteWidth * 2, 0); int buildPos = 0, unitPos = 0;
float2 unitPos = region.Location + new float2(region.Size.X - spriteWidth, 0);
items.Clear();
foreach (Item i in techTree.BuildableItems) foreach (Item i in techTree.BuildableItems)
{ {
Sprite sprite; Sprite sprite;
if (!sprites.TryGetValue(i.tag, out sprite)) continue; if (!sprites.TryGetValue(i.tag, out sprite)) continue;
items.Add(new SidebarItem(sprite, i, i.IsStructure ? buildPos : unitPos));
if (i.IsStructure) if (i.IsStructure)
DrawSprite( sprite, ref buildPos ); buildPos += spriteHeight;
else else
DrawSprite( sprite, ref unitPos ); unitPos += spriteHeight;
} }
Fill( region.Location.Y + region.Size.Y, buildPos );
Fill( region.Location.Y + region.Size.Y, unitPos );
spriteRenderer.Flush();
} }
public string FindSpriteAtPoint(float2 point) void Paint()
{ {
float y1 = 0, y2 = 0; PopulateItemList(); // todo: do this less often, just when things actually change!
foreach (Item i in techTree.BuildableItems)
{ foreach (SidebarItem i in items)
RectangleF rect; i.Paint(spriteRenderer, region.Location);
if (i.IsStructure)
{ spriteRenderer.Flush(); //todo: fix filling
rect = new RectangleF(region.Location.X, region.Location.Y + y1, spriteWidth, spriteHeight);
y1 += 48; clockRenderer.DrawSprite( clockAnimation.Images[0], region.Location, 0 );
} clockAnimation.Tick(1);
else
{ clockRenderer.Flush();
rect = new RectangleF(region.Location.X + spriteWidth, region.Location.Y + y2, spriteWidth, spriteHeight); }
y2 += 48;
} public SidebarItem GetItem(float2 point)
if (rect.Contains(point.ToPointF())) return i.tag; {
} foreach (SidebarItem i in items)
if (i.Clicked(point))
return i;
return null; return null;
} }
void MouseHandler(object sender, MouseEventArgs e) void MouseHandler(object sender, MouseEventArgs e)
{ {
float2 point = new float2(e.Location); float2 point = new float2(e.Location);
Build(FindSpriteAtPoint(point)); Build(GetItem(point));
} }
} }

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@@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.TechTree;
namespace OpenRa.Game
{
class SidebarItem
{
public readonly Item techTreeItem;
public readonly float2 location;
readonly Sprite sprite;
public SidebarItem(Sprite s, Item item, int y)
{
this.techTreeItem = item;
this.sprite = s;
location = new float2(item.IsStructure ? 0 : 64, y);
}
public bool Clicked(float2 p)
{
if (p.X < location.X || p.Y < location.Y)
return false;
if (p.X > location.X + 64 || p.Y > location.Y + 48)
return false;
return true;
}
public void Paint(SpriteRenderer renderer, float2 offset)
{
renderer.DrawSprite(sprite, location + offset, 0);
}
}
}

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@@ -130,4 +130,10 @@
<sequence name="harvest7" start="88" length="8"/> <sequence name="harvest7" start="88" length="8"/>
</unit> </unit>
<!-- build clock - hacked in -->
<unit name="clock">
<sequence name="idle" start="0" length="*"/>
</unit>
</sequences> </sequences>