routing modifier keys where they need to be

This commit is contained in:
Chris Forbes
2009-12-16 11:31:53 +13:00
parent 6d59339b84
commit 5bf3e05f03
18 changed files with 100 additions and 84 deletions

View File

@@ -8,6 +8,7 @@ using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Support;
using OpenRa.Game.Traits;
using System.Windows.Forms;
namespace OpenRa.Game
{
@@ -47,7 +48,8 @@ namespace OpenRa.Game
public static bool skipMakeAnims = true;
public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, bool useAftermath)
public static void Initialize(string mapName, Renderer renderer, int2 clientSize,
int localPlayer, bool useAftermath, Controller controller)
{
Rules.LoadRules(mapName, useAftermath);
world = new World();
@@ -55,7 +57,7 @@ namespace OpenRa.Game
for( int i = 0 ; i < 8 ; i++ )
{
var a = new Actor( null, new int2( int.MaxValue, int.MaxValue ), null );
players[ i ] = new Player( a, i, i, "Multi{0}".F( i ), Race.Soviet );
players[ i ] = new Player( a, i, i, "Multi{0}".F( i ), Race.Allies );
a.Owner = players[ i ];
a.traits.Add( new Traits.ProductionQueue( a ) );
Game.world.Add( a );
@@ -65,7 +67,7 @@ namespace OpenRa.Game
Rules.Map.InitOreDensity();
controller = new Controller();
Game.controller = controller;
worldRenderer = new WorldRenderer( renderer );
SequenceProvider.Initialize(useAftermath);