routing modifier keys where they need to be

This commit is contained in:
Chris Forbes
2009-12-16 11:31:53 +13:00
parent 6d59339b84
commit 5bf3e05f03
18 changed files with 100 additions and 84 deletions

View File

@@ -125,9 +125,9 @@ namespace OpenRa.Game.Traits
return true;
}
public Order IssueOrder(Actor self, int2 xy, bool lmb, Actor underCursor)
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (lmb || underCursor == null) return null;
if (mi.Button == MouseButton.Left || underCursor == null) return null;
if (underCursor.Owner == self.Owner) return null;
if (!Combat.HasAnyValidWeapons(self, underCursor)) return null;
return Order.Attack(self, underCursor);