routing modifier keys where they need to be
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@@ -28,9 +28,9 @@ namespace OpenRa.Game.Traits
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Game.UnitInfluence.Add(self, this);
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}
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public Order IssueOrder(Actor self, int2 xy, bool lmb, Actor underCursor)
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (lmb) return null;
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if (mi.Button == MouseButton.Left) return null;
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if (underCursor != null) return null;
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if (xy == toCell) return null;
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return Order.Move(self, xy);
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