routing modifier keys where they need to be

This commit is contained in:
Chris Forbes
2009-12-16 11:31:53 +13:00
parent 6d59339b84
commit 5bf3e05f03
18 changed files with 100 additions and 84 deletions

View File

@@ -28,9 +28,9 @@ namespace OpenRa.Game.Traits
Game.UnitInfluence.Add(self, this);
}
public Order IssueOrder(Actor self, int2 xy, bool lmb, Actor underCursor)
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (lmb) return null;
if (mi.Button == MouseButton.Left) return null;
if (underCursor != null) return null;
if (xy == toCell) return null;
return Order.Move(self, xy);