From 5bf69eb5394cb3627648e219141bd650ca9ae934 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Mon, 18 Oct 2010 18:44:47 +1300 Subject: [PATCH] strip some dead crap from UnitOrders --- OpenRA.Game/Network/UnitOrders.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/OpenRA.Game/Network/UnitOrders.cs b/OpenRA.Game/Network/UnitOrders.cs index 79a614fcf1..4819f544df 100755 --- a/OpenRA.Game/Network/UnitOrders.cs +++ b/OpenRA.Game/Network/UnitOrders.cs @@ -86,12 +86,6 @@ namespace OpenRA.Network { orderManager.LobbyInfo = Session.Deserialize( order.TargetString ); - //if( !world.GameHasStarted ) - // world.SharedRandom = new XRandom( LobbyInfo.GlobalSettings.RandomSeed ); - - //if (orderManager.Connection.ConnectionState == ConnectionState.Connected) - // world.SetLocalPlayer(orderManager.Connection.LocalClientId); - if( orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency && !orderManager.GameStarted ) {