remove unnecessary parameters from Aircraft.MovementSpeedForCell, and rename to MovementSpeed
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA.Activities
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public static void Fly(Actor self, int desiredAltitude )
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{
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var aircraft = self.Trait<Aircraft>();
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var speed = .2f * aircraft.MovementSpeedForCell(self, self.Location);
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var speed = .2f * aircraft.MovementSpeed;
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var angle = aircraft.Facing / 128f * Math.PI;
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aircraft.center += speed * -float2.FromAngle((float)angle);
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aircraft.Altitude += Math.Sign(desiredAltitude - aircraft.Altitude);
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA.Activities
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var desiredFacing = Util.GetFacing(dist, aircraft.Facing);
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aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
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var rawSpeed = .2f * aircraft.MovementSpeedForCell(self, self.Location);
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var rawSpeed = .2f * aircraft.MovementSpeed;
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if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize))
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aircraft.center += (rawSpeed / dist.Length) * dist;
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Activities
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aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing,
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aircraft.ROT);
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var rawSpeed = .2f * aircraft.MovementSpeedForCell(self, self.Location);
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var rawSpeed = .2f * aircraft.MovementSpeed;
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aircraft.center += (rawSpeed / dist.Length) * dist;
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return this;
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Activities
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var desiredFacing = Util.GetFacing(d, aircraft.Facing);
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aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
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var speed = .2f * aircraft.MovementSpeedForCell(self, self.Location);
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var speed = .2f * aircraft.MovementSpeed;
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var angle = aircraft.Facing / 128f * Math.PI;
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aircraft.center += speed * -float2.FromAngle((float)angle);
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Activities
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var landPos = dest.CenterLocation;
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var aircraft = self.Trait<Aircraft>();
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var speed = .2f * aircraft.MovementSpeedForCell(self, self.Location);
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var speed = .2f * aircraft.MovementSpeed;
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var approachStart = landPos - new float2(aircraft.Altitude * speed, 0);
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var turnRadius = (128f / self.Info.Traits.Get<AircraftInfo>().ROT) * speed / (float)Math.PI;
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