remove unnecessary parameters from Aircraft.MovementSpeedForCell, and rename to MovementSpeed

This commit is contained in:
Bob
2010-11-04 00:43:18 +13:00
committed by Chris Forbes
parent 8129d5d7dc
commit 5c0cd50797
7 changed files with 17 additions and 14 deletions

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA.Activities
public static void Fly(Actor self, int desiredAltitude )
{
var aircraft = self.Trait<Aircraft>();
var speed = .2f * aircraft.MovementSpeedForCell(self, self.Location);
var speed = .2f * aircraft.MovementSpeed;
var angle = aircraft.Facing / 128f * Math.PI;
aircraft.center += speed * -float2.FromAngle((float)angle);
aircraft.Altitude += Math.Sign(desiredAltitude - aircraft.Altitude);

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA.Activities
var desiredFacing = Util.GetFacing(dist, aircraft.Facing);
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
var rawSpeed = .2f * aircraft.MovementSpeedForCell(self, self.Location);
var rawSpeed = .2f * aircraft.MovementSpeed;
if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize))
aircraft.center += (rawSpeed / dist.Length) * dist;

View File

@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Activities
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing,
aircraft.ROT);
var rawSpeed = .2f * aircraft.MovementSpeedForCell(self, self.Location);
var rawSpeed = .2f * aircraft.MovementSpeed;
aircraft.center += (rawSpeed / dist.Length) * dist;
return this;

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Activities
var desiredFacing = Util.GetFacing(d, aircraft.Facing);
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
var speed = .2f * aircraft.MovementSpeedForCell(self, self.Location);
var speed = .2f * aircraft.MovementSpeed;
var angle = aircraft.Facing / 128f * Math.PI;
aircraft.center += speed * -float2.FromAngle((float)angle);

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Activities
var landPos = dest.CenterLocation;
var aircraft = self.Trait<Aircraft>();
var speed = .2f * aircraft.MovementSpeedForCell(self, self.Location);
var speed = .2f * aircraft.MovementSpeed;
var approachStart = landPos - new float2(aircraft.Altitude * speed, 0);
var turnRadius = (128f / self.Info.Traits.Get<AircraftInfo>().ROT) * speed / (float)Math.PI;