Fix map loading; some cleanups

This commit is contained in:
Paul Chote
2010-03-03 22:55:14 +13:00
parent d405523378
commit 5c26386b2e
6 changed files with 26 additions and 27 deletions

View File

@@ -101,7 +101,7 @@ namespace OpenRA
Timer.Time( "ChromeProv, SeqProv, viewport: {0}" );
skipMakeAnims = true;
foreach (var actorReference in Game.world.Map.Actors)
foreach (var actorReference in world.Map.Actors)
world.CreateActor(actorReference.Name, actorReference.Location, world.players.Values.FirstOrDefault(p => p.InternalName == actorReference.Owner) ?? world.players[0]);
skipMakeAnims = false;
Timer.Time( "map actors: {0}" );