Fix map loading; some cleanups
This commit is contained in:
@@ -18,16 +18,9 @@ Packages:
|
||||
mods/cnc/packages/temperat.mix
|
||||
mods/cnc/packages/winter.mix
|
||||
mods/cnc/packages/desert.mix
|
||||
# Cannot qualify the RA names because they may live inside a mix
|
||||
# TODO: Obsolete conquer.mix
|
||||
~main.mix
|
||||
redalert.mix
|
||||
speech.mix
|
||||
temperat.mix
|
||||
snow.mix
|
||||
interior.mix
|
||||
# general.mix
|
||||
conquer.mix
|
||||
sounds.mix
|
||||
|
||||
LegacyRules:
|
||||
mods/cnc/minimal.ini: Minimal rules definitions
|
||||
@@ -47,7 +40,7 @@ Sequences:
|
||||
mods/cnc/sequences-structures.xml:
|
||||
mods/cnc/sequences-vehicles.xml:
|
||||
mods/cnc/sequences-infantry.xml:
|
||||
mods/cnc/sequences-map.xml:
|
||||
mods/cnc/sequences-map.xml: Trees etc
|
||||
mods/cnc/sequences.xml: Obsolete; will disappear once done converting
|
||||
|
||||
Chrome:
|
||||
@@ -56,7 +49,3 @@ Chrome:
|
||||
Assemblies:
|
||||
mods/cnc/OpenRA.Mods.Cnc.dll: Cnc mod traits
|
||||
mods/ra/OpenRA.Mods.RA.dll: Red alert mod traits
|
||||
|
||||
Maps:
|
||||
scg01ea.ini: GDI Mission 1
|
||||
scm01ea.ini: Green Acres
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<sequences>
|
||||
<!-- Blossom Tree -->
|
||||
<!-- Blossom Trees -->
|
||||
<unit name="split2">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
</unit>
|
||||
<unit name="split3">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
</unit>
|
||||
|
||||
@@ -1,3 +1,9 @@
|
||||
SPLIT2:
|
||||
Inherits: ^Building
|
||||
RenderBuilding:
|
||||
Palette: terrain
|
||||
SeedsOre:
|
||||
-Selectable:
|
||||
SPLIT3:
|
||||
Inherits: ^Building
|
||||
RenderBuilding:
|
||||
|
||||
Reference in New Issue
Block a user