Fix map loading; some cleanups

This commit is contained in:
Paul Chote
2010-03-03 22:55:14 +13:00
parent d405523378
commit 5c26386b2e
6 changed files with 26 additions and 27 deletions

View File

@@ -18,16 +18,9 @@ Packages:
mods/cnc/packages/temperat.mix
mods/cnc/packages/winter.mix
mods/cnc/packages/desert.mix
# Cannot qualify the RA names because they may live inside a mix
# TODO: Obsolete conquer.mix
~main.mix
redalert.mix
speech.mix
temperat.mix
snow.mix
interior.mix
# general.mix
conquer.mix
sounds.mix
LegacyRules:
mods/cnc/minimal.ini: Minimal rules definitions
@@ -47,7 +40,7 @@ Sequences:
mods/cnc/sequences-structures.xml:
mods/cnc/sequences-vehicles.xml:
mods/cnc/sequences-infantry.xml:
mods/cnc/sequences-map.xml:
mods/cnc/sequences-map.xml: Trees etc
mods/cnc/sequences.xml: Obsolete; will disappear once done converting
Chrome:
@@ -56,7 +49,3 @@ Chrome:
Assemblies:
mods/cnc/OpenRA.Mods.Cnc.dll: Cnc mod traits
mods/ra/OpenRA.Mods.RA.dll: Red alert mod traits
Maps:
scg01ea.ini: GDI Mission 1
scm01ea.ini: Green Acres

View File

@@ -1,6 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- Blossom Tree -->
<!-- Blossom Trees -->
<unit name="split2">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="split3">
<sequence name="idle" start="0" length="1" />
</unit>

View File

@@ -1,3 +1,9 @@
SPLIT2:
Inherits: ^Building
RenderBuilding:
Palette: terrain
SeedsOre:
-Selectable:
SPLIT3:
Inherits: ^Building
RenderBuilding: