Mod version validation
- Game.CurrentMods property to query the current mods when no orderManager accessible - Server sends mod versions to master server on ping - Client sends mod versions on handshake response - Validate match on server side of handshake, not client side
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@@ -13,13 +13,14 @@ using System.Collections.Generic;
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using System.Net;
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using OpenRA.Server;
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using S = OpenRA.Server.Server;
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using System.Linq;
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namespace OpenRA.Mods.RA.Server
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{
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public class MasterServerPinger : ServerTrait, ITick, INotifySyncLobbyInfo, IStartGame
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{
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const int MasterPingInterval = 60 * 3; // 3 minutes. server has a 5 minute TTL for games, so give ourselves a bit
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// of leeway.
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// of leeway.
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public int TickTimeout { get { return MasterPingInterval * 10000; } }
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public void Tick(S server)
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{
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@@ -29,10 +30,10 @@ namespace OpenRA.Mods.RA.Server
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lock (masterServerMessages)
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while (masterServerMessages.Count > 0)
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server.SendChat(null, masterServerMessages.Dequeue());
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}
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public void LobbyInfoSynced(S server) { PingMasterServer(server); }
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public void GameStarted(S server) { PingMasterServer(server); }
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@@ -42,7 +43,7 @@ namespace OpenRA.Mods.RA.Server
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static string masterServerUrl = Game.Settings.Server.MasterServer;
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static int externalPort = Game.Settings.Server.ExternalPort;
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static bool isInitialPing = true;
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static volatile bool isBusy;
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static Queue<string> masterServerMessages = new Queue<string>();
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public static void PingMasterServer(S server)
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@@ -62,13 +63,13 @@ namespace OpenRA.Mods.RA.Server
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using (var wc = new WebClient())
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{
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wc.Proxy = null;
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wc.DownloadData(
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masterServerUrl + url.F(
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externalPort, Uri.EscapeUriString(server.Name),
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server.GameStarted ? 2 : 1, // todo: post-game states, etc.
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server.lobbyInfo.Clients.Count,
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string.Join(",", server.lobbyInfo.GlobalSettings.Mods),
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server.lobbyInfo.GlobalSettings.Map));
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wc.DownloadData(
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masterServerUrl + url.F(
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externalPort, Uri.EscapeUriString(server.Name),
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server.GameStarted ? 2 : 1, // todo: post-game states, etc.
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server.lobbyInfo.Clients.Count,
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string.Join(",", Game.CurrentMods.Select(f => "{0}@{1}".F(f.Key, f.Value.Version)).ToArray()),
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server.lobbyInfo.GlobalSettings.Map));
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if (isInitialPing)
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{
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@@ -78,11 +79,11 @@ namespace OpenRA.Mods.RA.Server
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}
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}
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}
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catch (Exception ex)
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catch(Exception ex)
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{
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Log.Write("server", ex.ToString());
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lock (masterServerMessages)
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masterServerMessages.Enqueue("Master server communication failed.");
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lock( masterServerMessages )
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masterServerMessages.Enqueue( "Master server communication failed." );
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}
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isBusy = false;
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@@ -149,8 +149,7 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
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return;
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}
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// only "waiting for players"
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var gamesWaiting = games.Where(g => g.State == 1);
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var gamesWaiting = games.Where(g => CanJoin(g));
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if (gamesWaiting.Count() == 0)
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{
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@@ -179,6 +178,22 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
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i++;
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}
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}
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bool CanJoin(GameServer game)
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{
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//"waiting for players"
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if (game.State != 1)
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return false;
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// Mods won't match if there are a different number
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if (Game.CurrentMods.Count != game.Mods.Count())
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return false;
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return game.Mods.All( m => m.Contains('@')) && game.Mods.Select( m => Pair.New(m.Split('@')[0], m.Split('@')[1]))
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.All(kv => Game.CurrentMods.ContainsKey(kv.First) &&
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(kv.Second == "{DEV_VERSION}" || Game.CurrentMods[kv.First].Version == "{DEV_VERSION}" || kv.Second == Game.CurrentMods[kv.First].Version));
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}
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}
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public class DirectConnectDelegate : IWidgetDelegate
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