Reimplement connecting / connection failed dialogs.
This commit is contained in:
@@ -77,6 +77,7 @@
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<Compile Include="Widgets\CncReplayBrowserLogic.cs" />
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<Compile Include="Widgets\CncServerCreationLogic.cs" />
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<Compile Include="Widgets\CncMapChooserLogic.cs" />
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<Compile Include="Widgets\CncConnectionLogic.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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103
OpenRA.Mods.Cnc/Widgets/CncConnectionLogic.cs
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103
OpenRA.Mods.Cnc/Widgets/CncConnectionLogic.cs
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@@ -0,0 +1,103 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Network;
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using OpenRA.Widgets;
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using System;
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using System.Collections.Generic;
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namespace OpenRA.Mods.Cnc.Widgets
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{
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public class CncConnectingLogic : IWidgetDelegate
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{
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static bool staticSetup;
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Action onConnect, onRetry, onAbort;
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static void ConnectionStateChangedStub(OrderManager om)
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{
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var panel = Widget.RootWidget.GetWidget("CONNECTING_PANEL");
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if (panel == null)
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return;
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var handler = panel.DelegateObject as CncConnectingLogic;
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if (handler == null)
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return;
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handler.ConnectionStateChanged(om);
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}
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void ConnectionStateChanged(OrderManager om)
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{
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if (om.Connection.ConnectionState == ConnectionState.Connected)
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{
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Widget.CloseWindow();
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onConnect();
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}
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else if (om.Connection.ConnectionState == ConnectionState.NotConnected)
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{
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// Show connection failed dialog
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Widget.CloseWindow();
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Widget.OpenWindow("CONNECTIONFAILED_PANEL", new Dictionary<string, object>()
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{
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{ "onAbort", onAbort },
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{ "onRetry", onRetry }
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});
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}
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}
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[ObjectCreator.UseCtor]
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public CncConnectingLogic([ObjectCreator.Param] Widget widget,
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[ObjectCreator.Param] Action onConnect,
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[ObjectCreator.Param] Action onRetry,
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[ObjectCreator.Param] Action onAbort)
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{
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this.onConnect = onConnect;
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this.onRetry = onRetry;
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this.onAbort = onAbort;
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if (!staticSetup)
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{
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staticSetup = true;
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Game.ConnectionStateChanged += ConnectionStateChangedStub;
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}
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var panel = widget.GetWidget("CONNECTING_PANEL");
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panel.GetWidget<CncMenuButtonWidget>("ABORT_BUTTON").OnClick = onAbort;
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//widget.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
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// "Connecting to {0}:{1}...".F(host, port);
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}
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public static void Connect(string host, int port, Action onConnect, Action onAbort)
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{
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Game.JoinServer(host, port);
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Widget.OpenWindow("CONNECTING_PANEL", new Dictionary<string, object>()
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{
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{ "onConnect", onConnect },
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{ "onAbort", onAbort },
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{ "onRetry", new Action(() => { Widget.CloseWindow(); Connect(host, port, onConnect, onAbort); }) }
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});
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}
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}
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public class CncConnectionFailedLogic : IWidgetDelegate
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{
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[ObjectCreator.UseCtor]
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public CncConnectionFailedLogic([ObjectCreator.Param] Widget widget,
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[ObjectCreator.Param] Action onRetry,
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[ObjectCreator.Param] Action onAbort)
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{
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var panel = widget.GetWidget("CONNECTIONFAILED_PANEL");
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panel.GetWidget<CncMenuButtonWidget>("ABORT_BUTTON").OnClick = onAbort;
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panel.GetWidget<CncMenuButtonWidget>("RETRY_BUTTON").OnClick = onRetry;
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//widget.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
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// "Connecting to {0}:{1}...".F(host, port);
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}
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}}
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@@ -35,38 +35,72 @@ namespace OpenRA.Mods.Cnc.Widgets
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// Must be set only once on game start
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// TODO: This is stupid
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static bool staticSetup;
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enum StaticCrap { LobbyInfo, BeforeGameStart, AddChatLine }
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static void StaticCrapChanged(StaticCrap type, Color a, string b, string c)
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static bool staticSetup;
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public static CncLobbyLogic GetHandler()
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{
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var panel = Widget.RootWidget.GetWidget("SERVER_LOBBY");
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// The panel may not be open anymore
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if (panel == null)
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return;
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return null;
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var lobbyLogic = panel.DelegateObject as CncLobbyLogic;
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if (lobbyLogic == null)
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return panel.DelegateObject as CncLobbyLogic;
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}
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static void LobbyInfoChangedStub()
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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switch (type)
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{
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case StaticCrap.LobbyInfo:
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lobbyLogic.UpdateCurrentMap();
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lobbyLogic.UpdatePlayerList();
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break;
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case StaticCrap.BeforeGameStart:
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lobbyLogic.onGameStart();
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break;
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case StaticCrap.AddChatLine:
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lobbyLogic.AddChatLine(a,b,c);
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break;
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}
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handler.UpdateCurrentMap();
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handler.UpdatePlayerList();
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}
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static void BeforeGameStartStub()
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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handler.onGameStart();
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}
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static void AddChatLineStub(Color c, string from, string text)
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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handler.AddChatLine(c, from, text);
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}
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static void ConnectionStateChangedStub(OrderManager om)
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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handler.ConnectionStateChanged(om);
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}
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// Listen for connection failures
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void ConnectionStateChanged(OrderManager om)
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{
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// TODO: Show a connection failed dialog
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if (om.Connection.ConnectionState == ConnectionState.NotConnected)
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onExit();
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//Widget.CloseWindow();
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//Widget.OpenWindow("CONNECTION_FAILED_BG", new Dictionary<string, object> { { "orderManager", orderManager } });
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}
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readonly Action onGameStart;
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readonly Action onExit;
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readonly OrderManager orderManager;
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readonly WorldRenderer worldRenderer;
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[ObjectCreator.UseCtor]
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internal CncLobbyLogic([ObjectCreator.Param( "widget" )] Widget lobby,
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[ObjectCreator.Param] OrderManager orderManager,
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@@ -77,13 +111,15 @@ namespace OpenRA.Mods.Cnc.Widgets
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this.orderManager = orderManager;
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this.worldRenderer = worldRenderer;
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this.onGameStart = onStart;
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this.onExit = onExit;
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if (!staticSetup)
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{
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staticSetup = true;
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Game.LobbyInfoChanged += () => StaticCrapChanged(StaticCrap.LobbyInfo, Color.Beige, null, null);
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Game.BeforeGameStart += () => StaticCrapChanged(StaticCrap.BeforeGameStart, Color.PapayaWhip, null, null);
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Game.AddChatLine += (a,b,c) => StaticCrapChanged(StaticCrap.AddChatLine, a, b, c);
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Game.LobbyInfoChanged += LobbyInfoChangedStub;
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Game.BeforeGameStart += BeforeGameStartStub;
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Game.AddChatLine += AddChatLineStub;
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Game.ConnectionStateChanged += ConnectionStateChangedStub;
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}
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UpdateCurrentMap();
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@@ -49,9 +49,10 @@ namespace OpenRA.Mods.Cnc.Widgets
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return "";
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}
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}
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[ObjectCreator.UseCtor]
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public CncServerBrowserLogic([ObjectCreator.Param] Widget widget,
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[ObjectCreator.Param] Action openLobby,
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[ObjectCreator.Param] Action onExit)
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{
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var panel = widget.GetWidget("SERVERBROWSER_PANEL");
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@@ -74,8 +75,10 @@ namespace OpenRA.Mods.Cnc.Widgets
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if (currentServer == null)
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return;
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Widget.CloseWindow();
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Game.JoinServer(currentServer.Address.Split(':')[0], int.Parse(currentServer.Address.Split(':')[1]));
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string host = currentServer.Address.Split(':')[0];
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int port = int.Parse(currentServer.Address.Split(':')[1]);
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CncConnectingLogic.Connect(host, port, openLobby, onExit);
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};
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panel.GetWidget<CncMenuButtonWidget>("BACK_BUTTON").OnClick = onExit;
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@@ -189,7 +192,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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browserLogic.RefreshServerList(games);
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}
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}
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public class CncDirectConnectLogic : IWidgetDelegate
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{
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[ObjectCreator.UseCtor]
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@@ -198,24 +201,24 @@ namespace OpenRA.Mods.Cnc.Widgets
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[ObjectCreator.Param] Action openLobby)
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{
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var panel = widget.GetWidget("DIRECTCONNECT_PANEL");
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var ip = panel.GetWidget<TextFieldWidget>("IP");
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var port = panel.GetWidget<TextFieldWidget>("PORT");
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var ipField = panel.GetWidget<TextFieldWidget>("IP");
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var portField = panel.GetWidget<TextFieldWidget>("PORT");
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var last = Game.Settings.Player.LastServer.Split(':').ToArray();
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ip.Text = last.Length > 1 ? last[0] : "localhost";
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port.Text = last.Length > 2 ? last[1] : "1234";
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ipField.Text = last.Length > 1 ? last[0] : "localhost";
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portField.Text = last.Length > 2 ? last[1] : "1234";
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panel.GetWidget<CncMenuButtonWidget>("JOIN_BUTTON").OnClick = () =>
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{
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int p;
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if (!int.TryParse(port.Text, out p))
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p = 1234;
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int port;
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if (!int.TryParse(portField.Text, out port))
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port = 1234;
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Game.Settings.Player.LastServer = "{0}:{1}".F(ip.Text, p);
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Game.Settings.Player.LastServer = "{0}:{1}".F(ipField.Text, port);
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Game.Settings.Save();
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Game.JoinServer(ip.Text,p);
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openLobby();
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Widget.CloseWindow();
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CncConnectingLogic.Connect(ipField.Text, port, openLobby, onExit);
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};
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panel.GetWidget<CncMenuButtonWidget>("BACK_BUTTON").OnClick = onExit;
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@@ -20,6 +20,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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{
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Widget panel;
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Action onCreate;
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Action onExit;
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Map map;
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bool advertiseOnline;
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[ObjectCreator.UseCtor]
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@@ -29,6 +30,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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{
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panel = widget.GetWidget("CREATESERVER_PANEL");
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onCreate = openLobby;
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this.onExit = onExit;
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var settings = Game.Settings;
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panel.GetWidget<CncMenuButtonWidget>("BACK_BUTTON").OnClick = onExit;
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@@ -68,9 +70,9 @@ namespace OpenRA.Mods.Cnc.Widgets
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Game.Settings.Server.AdvertiseOnline = advertiseOnline;
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Game.Settings.Save();
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Game.CreateAndJoinServer(Game.Settings, map.Uid);
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Game.CreateServer(Game.Settings, map.Uid);
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Widget.CloseWindow();
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onCreate();
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CncConnectingLogic.Connect(IPAddress.Loopback.ToString(), Game.Settings.Server.ListenPort, onCreate, onExit);
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}
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}
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}
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