Reimplement connecting / connection failed dialogs.

This commit is contained in:
Paul Chote
2011-05-08 16:12:24 +12:00
parent a607a60b8f
commit 5c59f7703d
10 changed files with 270 additions and 147 deletions

View File

@@ -0,0 +1,103 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Network;
using OpenRA.Widgets;
using System;
using System.Collections.Generic;
namespace OpenRA.Mods.Cnc.Widgets
{
public class CncConnectingLogic : IWidgetDelegate
{
static bool staticSetup;
Action onConnect, onRetry, onAbort;
static void ConnectionStateChangedStub(OrderManager om)
{
var panel = Widget.RootWidget.GetWidget("CONNECTING_PANEL");
if (panel == null)
return;
var handler = panel.DelegateObject as CncConnectingLogic;
if (handler == null)
return;
handler.ConnectionStateChanged(om);
}
void ConnectionStateChanged(OrderManager om)
{
if (om.Connection.ConnectionState == ConnectionState.Connected)
{
Widget.CloseWindow();
onConnect();
}
else if (om.Connection.ConnectionState == ConnectionState.NotConnected)
{
// Show connection failed dialog
Widget.CloseWindow();
Widget.OpenWindow("CONNECTIONFAILED_PANEL", new Dictionary<string, object>()
{
{ "onAbort", onAbort },
{ "onRetry", onRetry }
});
}
}
[ObjectCreator.UseCtor]
public CncConnectingLogic([ObjectCreator.Param] Widget widget,
[ObjectCreator.Param] Action onConnect,
[ObjectCreator.Param] Action onRetry,
[ObjectCreator.Param] Action onAbort)
{
this.onConnect = onConnect;
this.onRetry = onRetry;
this.onAbort = onAbort;
if (!staticSetup)
{
staticSetup = true;
Game.ConnectionStateChanged += ConnectionStateChangedStub;
}
var panel = widget.GetWidget("CONNECTING_PANEL");
panel.GetWidget<CncMenuButtonWidget>("ABORT_BUTTON").OnClick = onAbort;
//widget.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
// "Connecting to {0}:{1}...".F(host, port);
}
public static void Connect(string host, int port, Action onConnect, Action onAbort)
{
Game.JoinServer(host, port);
Widget.OpenWindow("CONNECTING_PANEL", new Dictionary<string, object>()
{
{ "onConnect", onConnect },
{ "onAbort", onAbort },
{ "onRetry", new Action(() => { Widget.CloseWindow(); Connect(host, port, onConnect, onAbort); }) }
});
}
}
public class CncConnectionFailedLogic : IWidgetDelegate
{
[ObjectCreator.UseCtor]
public CncConnectionFailedLogic([ObjectCreator.Param] Widget widget,
[ObjectCreator.Param] Action onRetry,
[ObjectCreator.Param] Action onAbort)
{
var panel = widget.GetWidget("CONNECTIONFAILED_PANEL");
panel.GetWidget<CncMenuButtonWidget>("ABORT_BUTTON").OnClick = onAbort;
panel.GetWidget<CncMenuButtonWidget>("RETRY_BUTTON").OnClick = onRetry;
//widget.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
// "Connecting to {0}:{1}...".F(host, port);
}
}}