Reimplement connecting / connection failed dialogs.
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@@ -35,38 +35,72 @@ namespace OpenRA.Mods.Cnc.Widgets
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// Must be set only once on game start
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// TODO: This is stupid
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static bool staticSetup;
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enum StaticCrap { LobbyInfo, BeforeGameStart, AddChatLine }
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static void StaticCrapChanged(StaticCrap type, Color a, string b, string c)
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static bool staticSetup;
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public static CncLobbyLogic GetHandler()
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{
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var panel = Widget.RootWidget.GetWidget("SERVER_LOBBY");
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// The panel may not be open anymore
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if (panel == null)
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return;
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return null;
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var lobbyLogic = panel.DelegateObject as CncLobbyLogic;
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if (lobbyLogic == null)
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return panel.DelegateObject as CncLobbyLogic;
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}
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static void LobbyInfoChangedStub()
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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switch (type)
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{
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case StaticCrap.LobbyInfo:
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lobbyLogic.UpdateCurrentMap();
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lobbyLogic.UpdatePlayerList();
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break;
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case StaticCrap.BeforeGameStart:
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lobbyLogic.onGameStart();
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break;
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case StaticCrap.AddChatLine:
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lobbyLogic.AddChatLine(a,b,c);
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break;
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}
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handler.UpdateCurrentMap();
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handler.UpdatePlayerList();
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}
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static void BeforeGameStartStub()
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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handler.onGameStart();
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}
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static void AddChatLineStub(Color c, string from, string text)
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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handler.AddChatLine(c, from, text);
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}
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static void ConnectionStateChangedStub(OrderManager om)
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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handler.ConnectionStateChanged(om);
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}
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// Listen for connection failures
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void ConnectionStateChanged(OrderManager om)
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{
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// TODO: Show a connection failed dialog
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if (om.Connection.ConnectionState == ConnectionState.NotConnected)
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onExit();
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//Widget.CloseWindow();
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//Widget.OpenWindow("CONNECTION_FAILED_BG", new Dictionary<string, object> { { "orderManager", orderManager } });
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}
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readonly Action onGameStart;
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readonly Action onExit;
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readonly OrderManager orderManager;
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readonly WorldRenderer worldRenderer;
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[ObjectCreator.UseCtor]
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internal CncLobbyLogic([ObjectCreator.Param( "widget" )] Widget lobby,
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[ObjectCreator.Param] OrderManager orderManager,
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@@ -77,13 +111,15 @@ namespace OpenRA.Mods.Cnc.Widgets
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this.orderManager = orderManager;
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this.worldRenderer = worldRenderer;
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this.onGameStart = onStart;
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this.onExit = onExit;
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if (!staticSetup)
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{
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staticSetup = true;
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Game.LobbyInfoChanged += () => StaticCrapChanged(StaticCrap.LobbyInfo, Color.Beige, null, null);
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Game.BeforeGameStart += () => StaticCrapChanged(StaticCrap.BeforeGameStart, Color.PapayaWhip, null, null);
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Game.AddChatLine += (a,b,c) => StaticCrapChanged(StaticCrap.AddChatLine, a, b, c);
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Game.LobbyInfoChanged += LobbyInfoChangedStub;
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Game.BeforeGameStart += BeforeGameStartStub;
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Game.AddChatLine += AddChatLineStub;
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Game.ConnectionStateChanged += ConnectionStateChangedStub;
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}
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UpdateCurrentMap();
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