migrating most things to use the Target struct rather than Actor directly.
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@@ -161,12 +161,13 @@ namespace OpenRA.Traits
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{
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Actor actor;
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float2 pos;
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bool valid;
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public static Target FromActor(Actor a) { return new Target { actor = a }; }
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public static Target FromPos(float2 p) { return new Target { pos = p }; }
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public static Target FromActor(Actor a) { return new Target { actor = a, valid = true }; }
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public static Target FromPos(float2 p) { return new Target { pos = p, valid = true }; }
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public bool IsValid { get { return actor == null || actor.IsInWorld; } }
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public float2 Location { get { return actor != null ? actor.CenterLocation : pos; } }
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public bool IsValid { get { return valid && (actor == null || actor.IsInWorld); } }
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public float2 CenterLocation { get { return actor != null ? actor.CenterLocation : pos; } }
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public Actor Actor { get { return actor; } }
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public bool IsActor { get { return actor != null; } }
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