migrating most things to use the Target struct rather than Actor directly.
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@@ -56,9 +56,9 @@ namespace OpenRA.Mods.RA
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timeToRecharge = self.GetPrimaryWeapon().ROF;
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--charges;
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if( target != sameTarget )
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if( target.Actor != sameTarget )
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{
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sameTarget = target;
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sameTarget = target.Actor;
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self.traits.Get<RenderBuildingCharge>().PlayCharge( self );
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return base.FireDelay( self, info );
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}
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