migrating most things to use the Target struct rather than Actor directly.

This commit is contained in:
Chris Forbes
2010-07-05 18:25:10 +12:00
parent 88b705c8ef
commit 5c61c9d3a9
14 changed files with 57 additions and 49 deletions

View File

@@ -56,9 +56,9 @@ namespace OpenRA.Mods.RA
timeToRecharge = self.GetPrimaryWeapon().ROF;
--charges;
if( target != sameTarget )
if( target.Actor != sameTarget )
{
sameTarget = target;
sameTarget = target.Actor;
self.traits.Get<RenderBuildingCharge>().PlayCharge( self );
return base.FireDelay( self, info );
}