sub stays uncloaked for 2s; submarine/cloak traits merged, since they do the same thing
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@@ -392,7 +392,11 @@ SS:
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WaterBound: yes
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TargetType: Sub
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RenderUnit:
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Submarine:
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Cloak:
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InitialDelay: .4
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CloakDelay: 2.0
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CloakSound: subshow1.aud
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UncloakSound: subshow1.aud
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AttackBase:
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PrimaryWeapon: TorpTube
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FireDelay: 2
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