UnitInfo.Selectable
This commit is contained in:
@@ -83,7 +83,10 @@ namespace OpenRa.Game
|
||||
if (!Rules.Map.IsInMap(xy.X, xy.Y))
|
||||
return null;
|
||||
|
||||
var underCursor = Game.UnitInfluence.GetUnitAt( xy ) ?? Game.BuildingInfluence.GetBuildingAt( xy );
|
||||
var underCursor = Game.UnitInfluence.GetUnitAt( xy )
|
||||
?? Game.BuildingInfluence.GetBuildingAt( xy );
|
||||
if (underCursor != null && !underCursor.unitInfo.Selectable)
|
||||
underCursor = null;
|
||||
|
||||
return traits.WithInterface<Traits.IOrder>()
|
||||
.Select( x => x.IssueOrder( this, xy, lmb, underCursor ) )
|
||||
|
||||
Reference in New Issue
Block a user