Fix ingame ra <-> cnc transition.
Mod syntax change to "/mods mod[ mod...] map"
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@@ -138,6 +138,8 @@ namespace OpenRA
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Rules.LoadRules(manifest);
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Timer.Time( "load rules: {0}" );
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Game.packageChangePending = false;
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LoadMap(manifest.ShellmapUid);
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}
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public static void ChangeMap(string mapName)
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