IWallConnectorInfo to allow gates connect to walls in map editor
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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class WithGateSpriteBodyInfo : WithSpriteBodyInfo, Requires<GateInfo>
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class WithGateSpriteBodyInfo : WithSpriteBodyInfo, IWallConnectorInfo, Requires<GateInfo>
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{
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[Desc("Cells (outside the gate footprint) that contain wall cells that can connect to the gate")]
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public readonly CVec[] WallConnections = { };
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@@ -34,6 +34,11 @@ namespace OpenRA.Mods.Common.Traits
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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string IWallConnectorInfo.GetWallConnectionType()
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{
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return Type;
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}
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}
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class WithGateSpriteBody : WithSpriteBody, INotifyRemovedFromWorld, INotifyBuildComplete, IWallConnector
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@@ -17,8 +17,14 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[RequireExplicitImplementation]
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interface IWallConnectorInfo : ITraitInfoInterface
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{
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string GetWallConnectionType();
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}
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[Desc("Render trait for actors that change sprites if neighbors with the same trait are present.")]
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class WithWallSpriteBodyInfo : WithSpriteBodyInfo, Requires<BuildingInfo>
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class WithWallSpriteBodyInfo : WithSpriteBodyInfo, IWallConnectorInfo, Requires<BuildingInfo>
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{
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public readonly string Type = "wall";
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@@ -40,8 +46,8 @@ namespace OpenRA.Mods.Common.Traits
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var haveNeighbour = false;
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foreach (var n in kv.Value)
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{
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var rb = init.World.Map.Rules.Actors[n].TraitInfos<WithWallSpriteBodyInfo>().FirstOrDefault(Exts.IsTraitEnabled);
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if (rb != null && rb.Type == Type)
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var rb = init.World.Map.Rules.Actors[n].TraitInfos<IWallConnectorInfo>().FirstOrDefault(Exts.IsTraitEnabled);
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if (rb != null && rb.GetWallConnectionType() == Type)
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{
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haveNeighbour = true;
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break;
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@@ -67,6 +73,11 @@ namespace OpenRA.Mods.Common.Traits
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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string IWallConnectorInfo.GetWallConnectionType()
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{
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return Type;
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}
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}
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class WithWallSpriteBody : WithSpriteBody, INotifyRemovedFromWorld, IWallConnector, ITick
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