Rename some lua files

This commit is contained in:
abcdefg30
2015-10-15 16:31:46 +02:00
parent 426e187a4c
commit 5cc69d7877
14 changed files with 4 additions and 4 deletions

View File

@@ -0,0 +1,155 @@
RunInitialActivities = function()
Harvester.FindResources()
IdlingUnits()
Trigger.AfterDelay(10, function()
BringPatrol1()
BringPatrol2()
BuildBase()
end)
Utils.Do(Map.NamedActors, function(actor)
if actor.Owner == Greece and actor.HasProperty("StartBuildingRepairs") then
Trigger.OnDamaged(actor, function(building)
if building.Owner == Greece and building.Health < 3/4 * building.MaxHealth then
building.StartBuildingRepairs()
end
end)
end
end)
Reinforcements.Reinforce(player, SovietMCV, SovietStartToBasePath, 0, function(mcv)
mcv.Move(StartCamPoint.Location)
end)
Media.PlaySpeechNotification(player, "ReinforcementsArrived")
Trigger.OnKilled(Barr, function(building)
BaseBuildings[2][4] = false
end)
Trigger.OnKilled(Proc, function(building)
BaseBuildings[3][4] = false
end)
Trigger.OnKilled(Weap, function(building)
BaseBuildings[4][4] = false
end)
Trigger.OnEnteredFootprint(VillageCamArea, function(actor, id)
if actor.Owner == player then
Trigger.RemoveFootprintTrigger(id)
if not AllVillagersDead then
VillageCamera = Actor.Create("camera", true, { Owner = player, Location = VillagePoint.Location })
end
end
end)
Trigger.OnAllKilled(Village, function()
if VillageCamera then
VillageCamera.Destroy()
end
AllVillagersDead = true
end)
Trigger.OnAnyKilled(Civs, function()
Trigger.ClearAll(civ1)
Trigger.ClearAll(civ2)
Trigger.ClearAll(civ3)
local units = Reinforcements.Reinforce(Greece, Avengers, { SWRoadPoint.Location }, 0)
Utils.Do(units, function(unit)
unit.Hunt()
end)
end)
Runner1.Move(CrossroadsEastPoint.Location)
Runner2.Move(InVillagePoint.Location)
Tank5.Move(V2MovePoint.Location)
Trigger.AfterDelay(DateTime.Seconds(2), function()
Tank1.Stop()
Tank2.Stop()
Tank3.Stop()
Tank4.Stop()
Tank5.Stop()
Trigger.AfterDelay(1, function()
Tank1.Move(SovietBaseEntryPointNE.Location)
Tank2.Move(SovietBaseEntryPointW.Location)
Tank3.Move(SovietBaseEntryPointNE.Location)
Tank4.Move(SovietBaseEntryPointW.Location)
Tank5.Move(V2MovePoint.Location)
end)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
Trigger.AfterDelay(DateTime.Minutes(2), ProduceArmor)
if Map.Difficulty == "Hard" or Map.Difficulty == "Medium" then
Trigger.AfterDelay(DateTime.Seconds(15), ReinfInf)
end
Trigger.AfterDelay(DateTime.Minutes(1), ReinfInf)
Trigger.AfterDelay(DateTime.Minutes(3), ReinfInf)
Trigger.AfterDelay(DateTime.Minutes(2), ReinfArmor)
end
Tick = function()
if Greece.HasNoRequiredUnits() then
player.MarkCompletedObjective(KillAll)
player.MarkCompletedObjective(KillRadar)
end
if player.HasNoRequiredUnits() then
Greece.MarkCompletedObjective(BeatUSSR)
end
if Greece.Resources >= Greece.ResourceCapacity * 0.75 then
Greece.Cash = Greece.Cash + Greece.Resources - Greece.ResourceCapacity * 0.25
Greece.Resources = Greece.ResourceCapacity * 0.25
end
if RCheck then
RCheck = false
if Map.Difficulty == "Hard" then
Trigger.AfterDelay(DateTime.Seconds(150), ReinfArmor)
elseif Map.Difficulty == "Medium" then
Trigger.AfterDelay(DateTime.Minutes(5), ReinfArmor)
else
Trigger.AfterDelay(DateTime.Minutes(8), ReinfArmor)
end
end
end
WorldLoaded = function()
player = Player.GetPlayer("USSR")
Greece = Player.GetPlayer("Greece")
RunInitialActivities()
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
KillAll = player.AddPrimaryObjective("Defeat the Allied forces.")
BeatUSSR = Greece.AddPrimaryObjective("Defeat the Soviet forces.")
KillRadar = player.AddSecondaryObjective("Destroy Allied Radar Dome to stop enemy\nreinforcements.")
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "Lose")
end)
Trigger.OnPlayerWon(player, function()
Media.PlaySpeechNotification(player, "Win")
end)
Trigger.OnKilled(Radar, function()
player.MarkCompletedObjective(KillRadar)
Media.PlaySpeechNotification(player, "ObjectiveMet")
end)
Camera.Position = StartCamPoint.CenterPosition
end