Adapt TS effect warheads to CEWH refactor
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@@ -29,12 +29,12 @@ MultiCluster:
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: expnew09.aud
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InvalidImpactTypes: Water
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash2.aud
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ValidImpactTypes: Water
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ValidTargets: Water
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InvalidTargets: Vehicle
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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