Adapt TS effect warheads to CEWH refactor
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@@ -23,12 +23,13 @@
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Explosions: medium_clsn
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew14.aud
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InvalidImpactTypes: Water
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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ValidTargets: Water
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InvalidTargets: Vehicle
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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@@ -107,12 +107,13 @@ SonicZap:
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Explosions: large_explosion
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew12.aud
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InvalidImpactTypes: Water
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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ValidTargets: Water
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InvalidTargets: Vehicle
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Warhead@4Smu: LeaveSmudge
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SmudgeType: SmallScorch
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InvalidTargets: Vehicle, Building, Wall
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@@ -37,12 +37,13 @@
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Explosions: small_clsn
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew12.aud
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InvalidImpactTypes: Water
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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ValidTargets: Water
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InvalidTargets: Vehicle
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Warhead@Smu: LeaveSmudge
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SmudgeType: SmallCrater
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InvalidTargets: Vehicle, Building, Wall
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@@ -50,12 +50,13 @@ Bomb:
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Explosions: large_explosion
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew09.aud
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InvalidImpactTypes: Water
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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ValidTargets: Water
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InvalidTargets: Vehicle
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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@@ -85,7 +86,8 @@ FiendShard:
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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ValidTargets: Water
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InvalidTargets: Vehicle
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SlimeAttack:
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ReloadDelay: 80
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@@ -151,12 +153,13 @@ Veins:
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Warhead@2Eff: CreateEffect
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Explosions: tiny_twlt
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ExplosionPalette: effect-ignore-lighting-alpha75
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InvalidImpactTypes: Water
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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ValidTargets: Water
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InvalidTargets: Vehicle
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Warhead@4Smu: LeaveSmudge
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SmudgeType: SmallScorch
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InvalidTargets: Vehicle, Building, Wall
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@@ -15,11 +15,12 @@
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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ValidTargets: Water
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InvalidTargets: Vehicle
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Minigun:
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Inherits: ^MG
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@@ -29,12 +29,12 @@ MultiCluster:
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: expnew09.aud
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InvalidImpactTypes: Water
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash2.aud
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ValidImpactTypes: Water
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ValidTargets: Water
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InvalidTargets: Vehicle
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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