Adapt TS effect warheads to CEWH refactor

This commit is contained in:
reaperrr
2017-06-23 22:12:19 +02:00
committed by abcdefg30
parent ce8f3ed168
commit 5cd8acada4
6 changed files with 23 additions and 16 deletions

View File

@@ -23,12 +23,13 @@
Explosions: medium_clsn
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew14.aud
InvalidImpactTypes: Water
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall

View File

@@ -107,12 +107,13 @@ SonicZap:
Explosions: large_explosion
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew12.aud
InvalidImpactTypes: Water
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall

View File

@@ -37,12 +37,13 @@
Explosions: small_clsn
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew12.aud
InvalidImpactTypes: Water
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall

View File

@@ -50,12 +50,13 @@ Bomb:
Explosions: large_explosion
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew09.aud
InvalidImpactTypes: Water
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
@@ -85,7 +86,8 @@ FiendShard:
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
ValidTargets: Water
InvalidTargets: Vehicle
SlimeAttack:
ReloadDelay: 80
@@ -151,12 +153,13 @@ Veins:
Warhead@2Eff: CreateEffect
Explosions: tiny_twlt
ExplosionPalette: effect-ignore-lighting-alpha75
InvalidImpactTypes: Water
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall

View File

@@ -15,11 +15,12 @@
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
ValidTargets: Water
InvalidTargets: Vehicle
Minigun:
Inherits: ^MG

View File

@@ -29,12 +29,12 @@ MultiCluster:
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: expnew09.aud
InvalidImpactTypes: Water
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash2.aud
ValidImpactTypes: Water
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall