generalize MoveFlash as parametrized SpriteEffect
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40
OpenRA.Game/Effects/SpriteEffect.cs
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40
OpenRA.Game/Effects/SpriteEffect.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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namespace OpenRA.Effects
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{
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public class SpriteEffect : IEffect
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{
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string palette;
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Animation anim;
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WPos pos;
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public SpriteEffect(WPos pos, World world, string sprite, string palette)
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{
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this.pos = pos;
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this.palette = palette;
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anim = new Animation(world, sprite);
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anim.PlayThen("idle", () => world.AddFrameEndTask(w => w.Remove(this)));
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}
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public void Tick(World world)
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{
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anim.Tick();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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return anim.Render(pos, WVec.Zero, 0, wr.Palette(palette), 1f / wr.Viewport.Zoom);
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}
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}
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}
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