generalize MoveFlash as parametrized SpriteEffect

This commit is contained in:
Matthias Mailänder
2014-06-22 18:02:23 +02:00
parent 4fb38c955b
commit 5cdf0e6a67
3 changed files with 10 additions and 8 deletions

View File

@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
namespace OpenRA.Effects
{
public class SpriteEffect : IEffect
{
string palette;
Animation anim;
WPos pos;
public SpriteEffect(WPos pos, World world, string sprite, string palette)
{
this.pos = pos;
this.palette = palette;
anim = new Animation(world, sprite);
anim.PlayThen("idle", () => world.AddFrameEndTask(w => w.Remove(this)));
}
public void Tick(World world)
{
anim.Tick();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
return anim.Render(pos, WVec.Zero, 0, wr.Palette(palette), 1f / wr.Viewport.Zoom);
}
}
}