generalize MoveFlash as parametrized SpriteEffect

This commit is contained in:
Matthias Mailänder
2014-06-22 18:02:23 +02:00
parent 4fb38c955b
commit 5cdf0e6a67
3 changed files with 10 additions and 8 deletions

View File

@@ -160,7 +160,7 @@ namespace OpenRA.Widgets
}
else if (o.TargetLocation != CPos.Zero)
{
world.AddFrameEndTask(w => w.Add(new MoveFlash(worldRenderer.Position(worldRenderer.Viewport.ViewToWorldPx(mi.Location)), world)));
world.AddFrameEndTask(w => w.Add(new SpriteEffect(worldRenderer.Position(worldRenderer.Viewport.ViewToWorldPx(mi.Location)), world, "moveflsh", "moveflash")));
flashed = true;
}
}