Begin fleshing out mission scriping
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@@ -24,9 +24,10 @@ namespace OpenRA.Mods.RA
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{
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Dictionary<string, Actor> Actors;
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Dictionary<string, Player> Players;
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Map Map;
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public void WorldLoaded(World w)
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{
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Map = w.Map;
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Players = w.WorldActor.Trait<CreateMapPlayers>().Players;
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Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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Game.MoveViewport((.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2());
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@@ -57,18 +58,56 @@ namespace OpenRA.Mods.RA
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return;
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if (ticks == 0)
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{
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Actors["Actor87"].QueueActivity(new Move(new int2(50,59),1)); // Gunboat
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}
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ticks++;
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SetGunboatPath();
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if (ticks == 25*5)
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{
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DoReinforcements(self.World, new int2(54,61),new int2(54,57), new int2(53,53), new string[] {"e1","e1","e1"});
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ReinforceFromSea(self.World,
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Map.Waypoints["lstStart"],
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Map.Waypoints["lstEnd"],
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new int2(53,53),
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new string[] {"e1","e1","e1"});
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}
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if (ticks == 25*15)
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{
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ReinforceFromSea(self.World,
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Map.Waypoints["lstStart"],
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Map.Waypoints["lstEnd"],
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new int2(53,53),
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new string[] {"e1","e1","e1"});
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}
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if (ticks == 25*30)
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{
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ReinforceFromSea(self.World,
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Map.Waypoints["lstStart"],
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Map.Waypoints["lstEnd"],
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new int2(53,53),
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new string[] {"jeep"});
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}
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if (ticks == 25*60)
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{
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ReinforceFromSea(self.World,
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Map.Waypoints["lstStart"],
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Map.Waypoints["lstEnd"],
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new int2(53,53),
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new string[] {"jeep"});
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}
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ticks++;
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}
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void DoReinforcements(World world, int2 startPos, int2 endPos, int2 unload, string[] items)
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void SetGunboatPath()
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{
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Actors["Gunboat"].QueueActivity(new Move( Map.Waypoints["gunboatRight"],1));
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Actors["Gunboat"].QueueActivity(new Move( Map.Waypoints["gunboatLeft"],1));
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Actors["Gunboat"].QueueActivity(new CallFunc(() => SetGunboatPath()));
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}
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void ReinforceFromSea(World world, int2 startPos, int2 endPos, int2 unload, string[] items)
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{
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world.AddFrameEndTask(w =>
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{
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