Begin fleshing out mission scriping
This commit is contained in:
@@ -24,9 +24,10 @@ namespace OpenRA.Mods.RA
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{
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{
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Dictionary<string, Actor> Actors;
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Dictionary<string, Actor> Actors;
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Dictionary<string, Player> Players;
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Dictionary<string, Player> Players;
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Map Map;
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public void WorldLoaded(World w)
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public void WorldLoaded(World w)
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{
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{
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Map = w.Map;
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Players = w.WorldActor.Trait<CreateMapPlayers>().Players;
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Players = w.WorldActor.Trait<CreateMapPlayers>().Players;
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Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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Game.MoveViewport((.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2());
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Game.MoveViewport((.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2());
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@@ -57,18 +58,56 @@ namespace OpenRA.Mods.RA
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return;
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return;
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if (ticks == 0)
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if (ticks == 0)
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{
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SetGunboatPath();
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Actors["Actor87"].QueueActivity(new Move(new int2(50,59),1)); // Gunboat
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}
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ticks++;
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if (ticks == 25*5)
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if (ticks == 25*5)
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{
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{
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DoReinforcements(self.World, new int2(54,61),new int2(54,57), new int2(53,53), new string[] {"e1","e1","e1"});
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ReinforceFromSea(self.World,
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Map.Waypoints["lstStart"],
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Map.Waypoints["lstEnd"],
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new int2(53,53),
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new string[] {"e1","e1","e1"});
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}
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}
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if (ticks == 25*15)
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{
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ReinforceFromSea(self.World,
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Map.Waypoints["lstStart"],
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Map.Waypoints["lstEnd"],
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new int2(53,53),
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new string[] {"e1","e1","e1"});
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}
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if (ticks == 25*30)
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{
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ReinforceFromSea(self.World,
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Map.Waypoints["lstStart"],
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Map.Waypoints["lstEnd"],
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new int2(53,53),
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new string[] {"jeep"});
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}
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if (ticks == 25*60)
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{
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ReinforceFromSea(self.World,
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Map.Waypoints["lstStart"],
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Map.Waypoints["lstEnd"],
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new int2(53,53),
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new string[] {"jeep"});
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}
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ticks++;
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}
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}
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void DoReinforcements(World world, int2 startPos, int2 endPos, int2 unload, string[] items)
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void SetGunboatPath()
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{
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Actors["Gunboat"].QueueActivity(new Move( Map.Waypoints["gunboatRight"],1));
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Actors["Gunboat"].QueueActivity(new Move( Map.Waypoints["gunboatLeft"],1));
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Actors["Gunboat"].QueueActivity(new CallFunc(() => SetGunboatPath()));
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}
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void ReinforceFromSea(World world, int2 startPos, int2 endPos, int2 unload, string[] items)
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{
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{
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world.AddFrameEndTask(w =>
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world.AddFrameEndTask(w =>
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{
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{
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@@ -1 +1 @@
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da082330f1e6a33caa8b631dda4fab8d3f1c1839
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8a67362f59ab8f4ecb9f92abd817304ab0692a52
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@@ -8,7 +8,7 @@ Description: Describe your map here
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Author: Westwood Studios
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Author: Westwood Studios
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PlayerCount: 6
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PlayerCount: 9
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Tileset: TEMPERAT
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Tileset: TEMPERAT
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@@ -327,7 +327,7 @@ Actors:
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Health: 1
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Health: 1
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Facing: 0
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Facing: 0
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ActorStance: Guard
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ActorStance: Guard
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Actor87: boat
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Gunboat: boat
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Location: 53,59
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Location: 53,59
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Owner: GoodGuy
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Owner: GoodGuy
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Health: 1
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Health: 1
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@@ -436,16 +436,21 @@ Waypoints:
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spawn27: 51,47
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spawn27: 51,47
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spawn26: 48,52
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spawn26: 48,52
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spawn3: 58,53
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spawn3: 58,53
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spawn2: 52,55
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spawn1: 38,55
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spawn1: 38,55
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spawn0: 37,46
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spawn0: 37,46
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gunboatRight: 61,59
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gunboatLeft: 35,59
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lstStart: 54,61
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lstEnd: 54,56
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Smudges:
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Smudges:
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Rules:
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Rules:
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World:
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World:
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LocalPlayerFromMap:
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-CreateMPPlayers:
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-CreateMPPlayers:
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-SpawnMPUnits:
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-SpawnMPUnits:
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-ConquestVictoryConditions:
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-ConquestVictoryConditions:
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-CrateSpawner:
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LocalPlayerFromMap:
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Gdi01Script:
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Gdi01Script:
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@@ -549,7 +549,7 @@ LST:
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TerrainSpeeds: 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%
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TerrainSpeeds: 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%
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InitialFacing:0
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InitialFacing:0
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ROT: 4
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ROT: 4
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Speed: 30
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Speed: 10
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Health:
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Health:
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HP: 400
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HP: 400
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Armor: light
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Armor: light
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@@ -558,6 +558,7 @@ LST:
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RenderUnit:
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RenderUnit:
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BelowUnits:
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BelowUnits:
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RenderCargo:
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RenderCargo:
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-Selectable:
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Cargo:
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Cargo:
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Types: Infantry, Vehicle
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Types: Infantry, Vehicle
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Passengers: 5
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Passengers: 5
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