Merge remote branches 'alzeih/master', 'pchote/walls' and 'origin/dev'
This commit is contained in:
16
mods/cnc/blue.rem
Normal file
16
mods/cnc/blue.rem
Normal file
@@ -0,0 +1,16 @@
|
||||
176: 255,216,252,252
|
||||
177: 255,220,220,228
|
||||
178: 255,192,192,208
|
||||
179: 255,164,164,188
|
||||
180: 255,100,100,124
|
||||
181: 255,72,72,92
|
||||
182: 255,44,44,60
|
||||
183: 255,0,0,0
|
||||
184: 255,192,192,208
|
||||
185: 255,164,164,188
|
||||
186: 255,132,132,156
|
||||
187: 255,100,100,124
|
||||
188: 255,72,72,92
|
||||
189: 255,56,72,76
|
||||
190: 255,52,52,52
|
||||
191: 255,36,44,52
|
||||
16
mods/cnc/orange.rem
Normal file
16
mods/cnc/orange.rem
Normal file
@@ -0,0 +1,16 @@
|
||||
176: 255,236,172,72
|
||||
177: 255,228,148,48
|
||||
178: 255,212,120,16
|
||||
179: 255,196,96,0
|
||||
180: 255,164,56,0
|
||||
181: 255,136,24,0
|
||||
182: 255,96,8,0
|
||||
183: 255,16,0,0
|
||||
184: 255,212,120,16
|
||||
185: 255,196,96,0
|
||||
186: 255,180,72,0
|
||||
187: 255,164,56,0
|
||||
188: 255,152,40,0
|
||||
189: 255,136,24,0
|
||||
190: 255,112,8,0
|
||||
191: 255,16,0,0
|
||||
16
mods/cnc/red.rem
Normal file
16
mods/cnc/red.rem
Normal file
@@ -0,0 +1,16 @@
|
||||
176: 255,244,0,0
|
||||
177: 255,220,20,8
|
||||
178: 255,196,40,20
|
||||
179: 255,172,52,28
|
||||
180: 255,120,48,36
|
||||
181: 255,96,8,0
|
||||
182: 255,56,32,20
|
||||
183: 255,16,0,0
|
||||
184: 255,196,40,20
|
||||
185: 255,172,52,28
|
||||
186: 255,152,48,36
|
||||
187: 255,120,48,36
|
||||
188: 255,112,24,0
|
||||
189: 255,88,44,28
|
||||
190: 255,56,32,20
|
||||
191: 255,56,32,20
|
||||
@@ -41,44 +41,26 @@ World:
|
||||
Name: player1
|
||||
DisplayName: Blue
|
||||
BasePalette: player
|
||||
# Remap: blue.rem
|
||||
Remap: blue.rem
|
||||
DisplayColor: 56, 72, 125
|
||||
PlayerColorPalette@player2:
|
||||
Name: player2
|
||||
DisplayName: Red
|
||||
BasePalette: player
|
||||
# Remap: red.rem
|
||||
Remap: red.rem
|
||||
DisplayColor: 238, 0, 0
|
||||
PlayerColorPalette@player3:
|
||||
Name: player3
|
||||
DisplayName: Orange
|
||||
BasePalette: player
|
||||
# Remap: orange.rem
|
||||
Remap: orange.rem
|
||||
DisplayColor: 198,97,0
|
||||
PlayerColorPalette@player4:
|
||||
Name: player4
|
||||
DisplayName: Teal
|
||||
BasePalette: player
|
||||
# Remap: teal.rem
|
||||
Remap: teal.rem
|
||||
DisplayColor: 28,109,97
|
||||
PlayerColorPalette@player5:
|
||||
Name: player5
|
||||
DisplayName: Salmon
|
||||
BasePalette: player
|
||||
# Remap: salmon.rem
|
||||
DisplayColor: 153,76,53
|
||||
PlayerColorPalette@player6:
|
||||
Name: player6
|
||||
DisplayName: Green
|
||||
BasePalette: player
|
||||
# Remap: green.rem
|
||||
DisplayColor: 76,101,60
|
||||
# PlayerColorPalette@player7:
|
||||
# Name: player7
|
||||
# DisplayName: Gray
|
||||
# BasePalette: player
|
||||
# Remap: gray.rem
|
||||
# DisplayColor: 133,113,101
|
||||
PaletteFromFile@chrome:
|
||||
Name: chrome
|
||||
Filename: temperat.pal
|
||||
@@ -117,4 +99,6 @@ World:
|
||||
Race: gdi
|
||||
Country@nod:
|
||||
Name: Nod
|
||||
Race: nod
|
||||
Race: nod
|
||||
SellButton:
|
||||
RepairButton:
|
||||
16
mods/cnc/teal.rem
Normal file
16
mods/cnc/teal.rem
Normal file
@@ -0,0 +1,16 @@
|
||||
176: 255,0,168,168
|
||||
177: 255,116,148,156
|
||||
178: 255,100,128,136
|
||||
179: 255,0,112,112
|
||||
180: 255,4,92,100
|
||||
181: 255,20,52,72
|
||||
182: 255,4,4,8
|
||||
183: 255,0,0,0
|
||||
184: 255,100,128,136
|
||||
185: 255,0,112,112
|
||||
186: 255,4,92,100
|
||||
187: 255,8,76,92
|
||||
188: 255,16,60,80
|
||||
189: 255,20,52,72
|
||||
190: 255,36,44,52
|
||||
191: 255,4,4,8
|
||||
@@ -74,8 +74,6 @@ HeatSeeker
|
||||
Cannon
|
||||
|
||||
[Invisible]
|
||||
Inviso=yes
|
||||
Image=none
|
||||
|
||||
[HeatSeeker]
|
||||
Arm=2
|
||||
@@ -83,13 +81,12 @@ High=yes
|
||||
Shadow=no
|
||||
Proximity=yes
|
||||
Trail=smokey
|
||||
Ranged=yes
|
||||
Inaccurate=yes
|
||||
AA=yes
|
||||
Image=DRAGON
|
||||
ROT=5
|
||||
Rotates=yes
|
||||
Translucent=yes
|
||||
RangeLimit=6
|
||||
|
||||
[Cannon]
|
||||
Image=120MM
|
||||
|
||||
@@ -1 +1,16 @@
|
||||
âæöÎÒê¶¾Þ¡ªÊ<EFBFBD>•º}…®iu¡Yi•DU‰8H}0@u(8m ,a,U D4
|
||||
80: 255,226,230,246
|
||||
81: 255,206,210,234
|
||||
82: 255,182,190,222
|
||||
83: 255,161,170,202
|
||||
84: 255,141,149,186
|
||||
85: 255,125,133,174
|
||||
86: 255,105,117,161
|
||||
87: 255,89,105,149
|
||||
88: 255,68,85,137
|
||||
89: 255,56,72,125
|
||||
90: 255,48,64,117
|
||||
91: 255,40,56,109
|
||||
92: 255,32,44,97
|
||||
93: 255,24,44,85
|
||||
94: 255,12,32,68
|
||||
95: 255,8,20,52
|
||||
|
||||
@@ -45,3 +45,19 @@
|
||||
Footprint: x
|
||||
RenderBuilding:
|
||||
|
||||
^Wall:
|
||||
Category: Building
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
Capturable: false
|
||||
Bib: no
|
||||
Crewed: no
|
||||
Sight: 0
|
||||
Wall:
|
||||
Selectable:
|
||||
RenderBuildingWall:
|
||||
HasMakeAnimation: false
|
||||
Palette: terrain
|
||||
DamageStates: 2
|
||||
|
||||
|
||||
@@ -1 +1,16 @@
|
||||
<EFBFBD>y賁qヨセiニイaカ・Yェ儷痩L爽@<40>8me8YU,UL$HD 844,(
|
||||
80: 255,246,214,121
|
||||
81: 255,230,202,113
|
||||
82: 255,214,190,105
|
||||
83: 255,198,178,97
|
||||
84: 255,182,165,89
|
||||
85: 255,170,153,85
|
||||
86: 255,145,137,76
|
||||
87: 255,145,117,64
|
||||
88: 255,133,113,56
|
||||
89: 255,109,101,56
|
||||
90: 255,89,85,44
|
||||
91: 255,85,76,36
|
||||
92: 255,72,68,32
|
||||
93: 255,56,52,28
|
||||
94: 255,52,44,20
|
||||
95: 255,40,32,8
|
||||
|
||||
@@ -1 +1,16 @@
|
||||
<EFBFBD><EFBFBD>籘゙ホニホコイコ・勍槽扶q<EFBFBD>eqYP]H@P<4P<4<,(<,(,,
|
||||
80: 255,238,238,238
|
||||
81: 255,238,226,218
|
||||
82: 255,222,206,198
|
||||
83: 255,206,186,178
|
||||
84: 255,186,165,153
|
||||
85: 255,165,145,133
|
||||
86: 255,149,125,113
|
||||
87: 255,133,113,101
|
||||
88: 255,113,89,80
|
||||
89: 255,93,72,64
|
||||
90: 255,80,60,52
|
||||
91: 255,80,60,52
|
||||
92: 255,60,44,40
|
||||
93: 255,60,44,40
|
||||
94: 255,44,28,24
|
||||
95: 255,44,28,24
|
||||
|
||||
@@ -1 +1,16 @@
|
||||
ÿæ•ÿæ•Ææ…²Ò}<7D>¾u‰®my™ei‰]YuLLe<<U00D$$4$4$
|
||||
80: 255,255,230,149
|
||||
81: 255,255,230,149
|
||||
82: 255,198,230,133
|
||||
83: 255,178,210,125
|
||||
84: 255,157,190,117
|
||||
85: 255,137,174,109
|
||||
86: 255,121,153,101
|
||||
87: 255,105,137,93
|
||||
88: 255,89,117,76
|
||||
89: 255,76,101,60
|
||||
90: 255,60,85,48
|
||||
91: 255,48,68,36
|
||||
92: 255,36,52,24
|
||||
93: 255,36,52,24
|
||||
94: 255,24,36,16
|
||||
95: 255,20,20,20
|
||||
|
||||
Binary file not shown.
BIN
mods/ra/red.rem
BIN
mods/ra/red.rem
Binary file not shown.
@@ -456,35 +456,27 @@ Report=MISSILE1
|
||||
; AA = Can this weapon fire upon flying aircraft (def=no)?
|
||||
; AG = Can this weapon fire upon ground objects (def=yes)?
|
||||
; ASW = Is this an Anti-Submarine-Warfare projectile (def=no)?
|
||||
; Animates = Does it animate [this means smoke puffs] (def=no)?
|
||||
; Arcing = Does it have a ballistic trajectory (def=no)?
|
||||
; Arm = arming delay (def=0)
|
||||
; Degenerates = Does the bullet strength weaken as it travels (def=no)?
|
||||
; Dropping = Does it fall from a starting height (def=no)?
|
||||
; Frames = number of image frames for animation purposes (def=1)
|
||||
; Gigundo = Is the projectile larger than normal (def=no)?
|
||||
; High = Can it fly over walls (def=no)?
|
||||
; Image = image to use during flight
|
||||
; Inaccurate = Is it inherently inaccurate (def=no)?
|
||||
; Inviso = Is the projectile invisible as it travels (def=no)?
|
||||
; Parachuted = Equipped with a parachute for dropping from plane (def=no)?
|
||||
; Proximity = Does it blow up when near its target (def=no)?
|
||||
; ROT = Rate Of Turn [non zero implies homing] (def=0)
|
||||
; Ranged = Can it run out of fuel (def=no)?
|
||||
; Rotates = Does the projectile have rotation specific imagery (def=no)?
|
||||
; Shadow = If High, does this bullet need to have a shadow drawn? (def = yes)
|
||||
; Translucent = Are translucent colors used in artwork (def=no)?
|
||||
; UnderWater = Does the projectile travel under water?
|
||||
; Trail = image to use for smoke puffs etc (def=null)
|
||||
; RangeLimit = maximum flight time (def=0=unlimited)
|
||||
|
||||
; invisible flight to target
|
||||
[Invisible]
|
||||
Inviso=yes
|
||||
Image=none
|
||||
|
||||
; special case for dog
|
||||
[LeapDog]
|
||||
Image=DOGBULLT
|
||||
Translucent=yes
|
||||
Rotates=yes
|
||||
Proximity=yes
|
||||
ROT=20
|
||||
@@ -495,8 +487,6 @@ Image=120MM
|
||||
|
||||
; anti aircraft artillery projectile
|
||||
[Ack]
|
||||
Image=none
|
||||
Inviso=yes
|
||||
AA=true
|
||||
AG=false
|
||||
|
||||
@@ -514,7 +504,6 @@ High=yes
|
||||
Shadow=no
|
||||
Proximity=yes
|
||||
Trail=smokey
|
||||
Ranged=yes
|
||||
Inaccurate=yes
|
||||
Image=V2
|
||||
Rotates=yes
|
||||
@@ -526,13 +515,12 @@ High=yes
|
||||
Shadow=no
|
||||
Proximity=yes
|
||||
Trail=smokey
|
||||
Ranged=yes
|
||||
Inaccurate=yes
|
||||
AA=yes
|
||||
Image=DRAGON
|
||||
ROT=5
|
||||
Rotates=yes
|
||||
Translucent=yes
|
||||
RangeLimit=5
|
||||
|
||||
; small missile with deadly accuracy
|
||||
[LaserGuided]
|
||||
@@ -541,12 +529,11 @@ High=yes
|
||||
Shadow=no
|
||||
Proximity=yes
|
||||
Trail=smokey
|
||||
Ranged=yes
|
||||
AA=yes
|
||||
Image=DRAGON
|
||||
ROT=20
|
||||
Rotates=yes
|
||||
Translucent=yes
|
||||
RangeLimit=5
|
||||
|
||||
; anti aircraft missile
|
||||
[AAMissile]
|
||||
@@ -555,13 +542,12 @@ High=yes
|
||||
Shadow=no
|
||||
Proximity=yes
|
||||
Trail=smokey
|
||||
Ranged=yes
|
||||
AA=yes
|
||||
AG=no
|
||||
Image=MISSILE
|
||||
ROT=20
|
||||
Rotates=yes
|
||||
Translucent=yes
|
||||
RangeLimit=5
|
||||
|
||||
; lobbed tumbling grenade
|
||||
[Lobbed]
|
||||
@@ -569,8 +555,6 @@ High=yes
|
||||
Arcing=yes
|
||||
Inaccurate=yes
|
||||
Image=BOMB
|
||||
Frames=8
|
||||
Translucent=yes
|
||||
|
||||
; Depth charge catapult
|
||||
[Catapult]
|
||||
@@ -578,20 +562,15 @@ High=yes
|
||||
Arcing=yes
|
||||
Inaccurate=yes
|
||||
Image=BOMB
|
||||
Frames=8
|
||||
ASW=yes
|
||||
AG=no
|
||||
Translucent=yes
|
||||
|
||||
; dropped from plane tumbling object
|
||||
[Bomblet]
|
||||
Arm=24
|
||||
RangeLimit=24
|
||||
High=yes
|
||||
Dropping=yes
|
||||
Image=BOMBLET
|
||||
Frames=6
|
||||
Translucent=yes
|
||||
|
||||
; arcing ballistic projectile
|
||||
[Ballistic]
|
||||
@@ -605,37 +584,27 @@ Image=120MM
|
||||
Arm=24
|
||||
RangeLimit=24
|
||||
High=yes
|
||||
Dropping=yes
|
||||
Parachuted=yes
|
||||
;Image=PARABOMB
|
||||
|
||||
; Allied free radar (GPS satellite)
|
||||
[GPSSatellite]
|
||||
Gigundo=yes
|
||||
High=yes
|
||||
Image=SPUTNIK
|
||||
Frames=4
|
||||
|
||||
; Nuclear missile, flying up
|
||||
[NukeUp]
|
||||
Gigundo=yes
|
||||
High=yes
|
||||
Image=ATOMICUP
|
||||
Frames=4
|
||||
|
||||
; Nuclear missile, flying down
|
||||
[NukeDown]
|
||||
Gigundo=yes
|
||||
High=yes
|
||||
Image=ATOMICDN
|
||||
Frames=4
|
||||
|
||||
; wizard's fireball
|
||||
[Fireball]
|
||||
Trail=fb2
|
||||
Image=FB1
|
||||
Frames=8
|
||||
|
||||
|
||||
; ******* Warhead Characteristics *******
|
||||
; This is what gives the "rock, paper, scissors" character to the game.
|
||||
|
||||
@@ -113,18 +113,18 @@ World:
|
||||
BasePalette: terrain
|
||||
Remap: salmon.rem
|
||||
DisplayColor: 153,76,53
|
||||
# PlayerColorPalette@player6:
|
||||
# Name: player6
|
||||
# DisplayName: Green
|
||||
# BasePalette: terrain
|
||||
# Remap: green.rem
|
||||
# DisplayColor: 76,101,60
|
||||
# PlayerColorPalette@player7:
|
||||
# Name: player7
|
||||
# DisplayName: Gray
|
||||
# BasePalette: terrain
|
||||
# Remap: gray.rem
|
||||
# DisplayColor: 133,113,101
|
||||
PlayerColorPalette@player6:
|
||||
Name: player6
|
||||
DisplayName: Green
|
||||
BasePalette: terrain
|
||||
Remap: green.rem
|
||||
DisplayColor: 76,101,60
|
||||
PlayerColorPalette@player7:
|
||||
Name: player7
|
||||
DisplayName: Gray
|
||||
BasePalette: terrain
|
||||
Remap: gray.rem
|
||||
DisplayColor: 133,113,101
|
||||
PaletteFromFile@chrome:
|
||||
Name: chrome
|
||||
Filename: temperat.pal
|
||||
@@ -188,7 +188,9 @@ World:
|
||||
Country@7:
|
||||
Name: Spain
|
||||
Race: allies
|
||||
|
||||
SellButton:
|
||||
RepairButton:
|
||||
PowerDownButton:
|
||||
|
||||
MGG:
|
||||
GeneratesGap:
|
||||
@@ -2494,3 +2496,62 @@ MEDI:
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
|
||||
SBAG:
|
||||
Inherits: ^Wall
|
||||
Buildable:
|
||||
TechLevel: 2
|
||||
Prerequisites: fact
|
||||
Owner: allies
|
||||
Cost: 25
|
||||
Description: Sandbag Wall
|
||||
LongDesc: Stops infantry and blocks enemy fire.\n Can be crushed by tanks.
|
||||
Building:
|
||||
HP: 100
|
||||
Armor: none
|
||||
|
||||
FENC:
|
||||
Inherits: ^Wall
|
||||
Buildable:
|
||||
TechLevel: 2
|
||||
Prerequisites: fact
|
||||
Owner: soviet
|
||||
Cost: 25
|
||||
Description: Wire Fence
|
||||
LongDesc: Stops infantry and blocks enemy fire.\n Can be crushed by tanks.
|
||||
Building:
|
||||
HP: 100
|
||||
Armor: none
|
||||
|
||||
BRIK:
|
||||
Inherits: ^Wall
|
||||
Buildable:
|
||||
TechLevel: 8
|
||||
Prerequisites: fact
|
||||
Owner: allies,soviet
|
||||
Cost: 100
|
||||
Description: Concrete Wall
|
||||
LongDesc: Stop units from passing and block enemy fire.
|
||||
Building:
|
||||
HP: 100
|
||||
Armor: none
|
||||
RenderBuildingWall:
|
||||
DamageStates: 4
|
||||
|
||||
CYCL:
|
||||
Inherits: ^Wall
|
||||
Building:
|
||||
HP: 100
|
||||
Armor: none
|
||||
RenderBuildingWall:
|
||||
DamageStates: 3
|
||||
BARB:
|
||||
Inherits: ^Wall
|
||||
Building:
|
||||
HP: 100
|
||||
Armor: none
|
||||
|
||||
WOOD:
|
||||
Inherits: ^Wall
|
||||
Building:
|
||||
HP: 100
|
||||
Armor: none
|
||||
|
||||
Binary file not shown.
@@ -859,4 +859,31 @@
|
||||
<unit name="badr">
|
||||
<sequence name="idle" start="0" facings="16" />
|
||||
</unit>
|
||||
<unit name="brik">
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
<sequence name="minor-damaged-idle" start="16" length="16" />
|
||||
<sequence name="damaged-idle" start="32" length="16" />
|
||||
<sequence name="critical-idle" start="48" length="16" />
|
||||
</unit>
|
||||
<unit name="sbag">
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
<sequence name="damaged-idle" start="16" length="16" />
|
||||
</unit>
|
||||
<unit name="fenc">
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
<sequence name="damaged-idle" start="16" length="16" />
|
||||
</unit>
|
||||
<unit name="cycl">
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
<sequence name="damaged-idle" start="16" length="16" />
|
||||
<sequence name="critical-idle" start="32" length="16" />
|
||||
</unit>
|
||||
<unit name="barb">
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
<sequence name="damaged-idle" start="16" length="16" />
|
||||
</unit>
|
||||
<unit name="wood">
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
<sequence name="damaged-idle" start="16" length="16" />
|
||||
</unit>
|
||||
</sequences>
|
||||
BIN
mods/ra/teal.rem
BIN
mods/ra/teal.rem
Binary file not shown.
Reference in New Issue
Block a user