Improve AI response in Nod03b

This commit is contained in:
Smittytron
2021-02-06 19:27:07 -06:00
committed by reaperrr
parent 8711d8799c
commit 5cf622fb6e
2 changed files with 45 additions and 19 deletions

View File

@@ -12,23 +12,26 @@ Engineers = { "e6", "e6", "e6" }
FirstAttackWaveUnits = { "e1", "e1", "e2" }
SecondAttackWaveUnits = { "e1", "e1", "e1" }
ThirdAttackWaveUnits = { "e1", "e1", "e1", "e2" }
GDIBase = { Base1, Base2, Base3, Base4, Base5, Base6, Base7 }
Humvees = { Humvee1, Humvee2 }
HumveeFootprint = { CPos.New(22,26), CPos.New(23,26), CPos.New(24,26), CPos.New(34,25), CPos.New(35,25) }
SendAttackWave = function(units, action)
Reinforcements.Reinforce(GDI, units, { GDIBarracksSpawn.Location, WP0.Location, WP1.Location }, 15, action)
end
FirstAttackWave = function(soldier)
soldier.Move(WP2.Location)
soldier.Move(WP3.Location)
soldier.Move(WP4.Location)
soldier.AttackMove(WP2.Location)
soldier.AttackMove(WP3.Location)
soldier.AttackMove(WP4.Location)
soldier.AttackMove(PlayerBase.Location)
end
SecondAttackWave = function(soldier)
soldier.Move(WP5.Location)
soldier.Move(WP6.Location)
soldier.Move(WP7.Location)
soldier.Move(WP9.Location)
soldier.AttackMove(WP5.Location)
soldier.AttackMove(WP6.Location)
soldier.AttackMove(WP7.Location)
soldier.AttackMove(WP9.Location)
soldier.AttackMove(PlayerBase.Location)
end
@@ -62,6 +65,29 @@ WorldLoaded = function()
Trigger.AfterDelay(DateTime.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end)
Trigger.AfterDelay(DateTime.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
Trigger.AfterDelay(DateTime.Seconds(140), function() SendAttackWave(ThirdAttackWaveUnits, FirstAttackWave) end)
local humveeTriggered
Trigger.OnEnteredFootprint(HumveeFootprint, function(actor, id)
if actor.Owner == Nod and not humveeTriggered then
Trigger.RemoveFootprintTrigger(id)
humveeTriggered = true
Utils.Do(Humvees, function(a)
if not a.IsDead then
IdleHunt(a)
end
end)
end
end)
Trigger.OnAnyKilled(GDIBase, function()
if not BaseAttacked then
BaseAttacked = true
Utils.Do(GDI.GetGroundAttackers(), function(unit)
IdleHunt(unit)
end)
end
end)
end
Tick = function()