diff --git a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj index 5aa44eec6f..1b7998fdaf 100644 --- a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj +++ b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj @@ -440,6 +440,10 @@ + + + + diff --git a/OpenRA.Mods.RA/Render/RenderVoxels.cs b/OpenRA.Mods.RA/Render/RenderVoxels.cs new file mode 100755 index 0000000000..ecf9e20960 --- /dev/null +++ b/OpenRA.Mods.RA/Render/RenderVoxels.cs @@ -0,0 +1,85 @@ +#region Copyright & License Information +/* + * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) + * This file is part of OpenRA, which is free software. It is made + * available to you under the terms of the GNU General Public License + * as published by the Free Software Foundation. For more information, + * see COPYING. + */ +#endregion + +using System; +using System.Collections.Generic; +using System.Linq; +using OpenRA.FileFormats; +using OpenRA.Graphics; +using OpenRA.Traits; + +namespace OpenRA.Mods.RA.Render +{ + public class RenderVoxelsInfo : ITraitInfo, Requires + { + [Desc("Defaults to the actor name.")] + public readonly string Image = null; + + [Desc("Custom palette name")] + public readonly string Palette = null; + + [Desc("Custom PlayerColorPalette: BaseName")] + public readonly string PlayerPalette = "player"; + public readonly string NormalsPalette = "normals"; + + [Desc("Change the image size.")] + public readonly float Scale = 10; + + public readonly WAngle LightPitch = new WAngle(170); // 60 degrees + public readonly WAngle LightYaw = new WAngle(739); // 260 degrees + public readonly float[] LightAmbientColor = new float[] {0.6f, 0.6f, 0.6f}; + public readonly float[] LightDiffuseColor = new float[] {0.4f, 0.4f, 0.4f}; + + public virtual object Create(ActorInitializer init) { return new RenderVoxels(init.self, this); } + } + + public class RenderVoxels : IRender, INotifyOwnerChanged + { + Actor self; + RenderVoxelsInfo info; + List components = new List(); + IBodyOrientation body; + WRot camera; + WRot lightSource; + + public RenderVoxels(Actor self, RenderVoxelsInfo info) + { + this.self = self; + this.info = info; + body = self.Trait(); + camera = new WRot(WAngle.Zero, body.CameraPitch - new WAngle(256), new WAngle(256)); + lightSource = new WRot(WAngle.Zero, info.LightPitch, info.LightYaw - new WAngle(256)); + } + + bool initializePalettes = true; + public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { initializePalettes = true; } + + protected PaletteReference colorPalette, normalsPalette, shadowPalette; + public IEnumerable Render(Actor self, WorldRenderer wr) + { + if (initializePalettes) + { + var paletteName = info.Palette ?? info.PlayerPalette + self.Owner.InternalName; + colorPalette = wr.Palette(paletteName); + normalsPalette = wr.Palette(info.NormalsPalette); + shadowPalette = wr.Palette("shadow"); + initializePalettes = false; + } + + yield return new VoxelRenderable(components, self.CenterPosition, 0, camera, info.Scale, + lightSource, info.LightAmbientColor, info.LightDiffuseColor, + colorPalette, normalsPalette, shadowPalette); + } + + public string Image { get { return info.Image ?? self.Info.Name; } } + public void Add(VoxelAnimation v) { components.Add(v); } + public void Remove(VoxelAnimation v) { components.Remove(v); } + } +} diff --git a/OpenRA.Mods.RA/Render/WithVoxelBarrel.cs b/OpenRA.Mods.RA/Render/WithVoxelBarrel.cs new file mode 100755 index 0000000000..afb3cd8ac3 --- /dev/null +++ b/OpenRA.Mods.RA/Render/WithVoxelBarrel.cs @@ -0,0 +1,75 @@ +#region Copyright & License Information +/* + * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) + * This file is part of OpenRA, which is free software. It is made + * available to you under the terms of the GNU General Public License + * as published by the Free Software Foundation. For more information, + * see COPYING. + */ +#endregion + +using System; +using System.Collections.Generic; +using System.Linq; +using OpenRA.FileFormats; +using OpenRA.Graphics; +using OpenRA.Traits; + +namespace OpenRA.Mods.RA.Render +{ + public class WithVoxelBarrelInfo : ITraitInfo, Requires + { + [Desc("Voxel sequence name to use")] + public readonly string Sequence = "barrel"; + [Desc("Armament to use for recoil")] + public readonly string Armament = "primary"; + [Desc("Visual offset")] + public readonly WVec LocalOffset = WVec.Zero; + + public object Create(ActorInitializer init) { return new WithVoxelBarrel(init.self, this); } + } + + public class WithVoxelBarrel + { + WithVoxelBarrelInfo info; + Actor self; + Armament armament; + Turreted turreted; + IBodyOrientation body; + + public WithVoxelBarrel(Actor self, WithVoxelBarrelInfo info) + { + this.self = self; + this.info = info; + body = self.Trait(); + armament = self.TraitsImplementing() + .First(a => a.Info.Name == info.Armament); + turreted = self.TraitsImplementing() + .First(tt => tt.Name == armament.Info.Turret); + + var rv = self.Trait(); + rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, info.Sequence), + () => BarrelOffset(), () => BarrelRotation(), + () => false, () => 0)); + } + + WVec BarrelOffset() + { + var localOffset = info.LocalOffset + new WVec(-armament.Recoil, WRange.Zero, WRange.Zero); + var turretOffset = turreted != null ? turreted.Position(self) : WVec.Zero; + var turretOrientation = turreted != null ? turreted.LocalOrientation(self) : WRot.Zero; + + var quantizedBody = body.QuantizeOrientation(self, self.Orientation); + var quantizedTurret = body.QuantizeOrientation(self, turretOrientation); + return turretOffset + body.LocalToWorld(localOffset.Rotate(quantizedTurret).Rotate(quantizedBody)); + } + + IEnumerable BarrelRotation() + { + var b = self.Orientation; + var qb = body.QuantizeOrientation(self, b); + yield return turreted.LocalOrientation(self) + WRot.FromYaw(b.Yaw - qb.Yaw); + yield return qb; + } + } +} diff --git a/OpenRA.Mods.RA/Render/WithVoxelBody.cs b/OpenRA.Mods.RA/Render/WithVoxelBody.cs new file mode 100755 index 0000000000..175ac1ed4c --- /dev/null +++ b/OpenRA.Mods.RA/Render/WithVoxelBody.cs @@ -0,0 +1,47 @@ +#region Copyright & License Information +/* + * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) + * This file is part of OpenRA, which is free software. It is made + * available to you under the terms of the GNU General Public License + * as published by the Free Software Foundation. For more information, + * see COPYING. + */ +#endregion + +using System; +using System.Collections.Generic; +using System.Linq; +using OpenRA.FileFormats; +using OpenRA.Graphics; +using OpenRA.Traits; + +namespace OpenRA.Mods.RA.Render +{ + public class WithVoxelBodyInfo : ITraitInfo, Requires + { + public object Create(ActorInitializer init) { return new WithVoxelBody(init.self); } + } + + public class WithVoxelBody : IAutoSelectionSize + { + int2 size; + + public WithVoxelBody(Actor self) + { + var body = self.Trait(); + var rv = self.Trait(); + + var voxel = VoxelProvider.GetVoxel(rv.Image, "idle"); + rv.Add(new VoxelAnimation(voxel, () => WVec.Zero, + () => new[]{ body.QuantizeOrientation(self, self.Orientation) }, + () => false, () => 0)); + + // Selection size + var rvi = self.Info.Traits.Get(); + var s = (int)(rvi.Scale*voxel.Size.Aggregate(Math.Max)); + size = new int2(s, s); + } + + public int2 SelectionSize(Actor self) { return size; } + } +} diff --git a/OpenRA.Mods.RA/Render/WithVoxelTurret.cs b/OpenRA.Mods.RA/Render/WithVoxelTurret.cs new file mode 100755 index 0000000000..29f47c8fe2 --- /dev/null +++ b/OpenRA.Mods.RA/Render/WithVoxelTurret.cs @@ -0,0 +1,58 @@ +#region Copyright & License Information +/* + * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) + * This file is part of OpenRA, which is free software. It is made + * available to you under the terms of the GNU General Public License + * as published by the Free Software Foundation. For more information, + * see COPYING. + */ +#endregion + +using System; +using System.Collections.Generic; +using System.Linq; +using OpenRA.FileFormats; +using OpenRA.Graphics; +using OpenRA.Traits; + +namespace OpenRA.Mods.RA.Render +{ + public class WithVoxelTurretInfo : ITraitInfo, Requires + { + [Desc("Voxel sequence name to use")] + public readonly string Sequence = "turret"; + + [Desc("Turreted 'Turret' key to display")] + public readonly string Turret = "primary"; + + public object Create(ActorInitializer init) { return new WithVoxelTurret(init.self, this); } + } + + public class WithVoxelTurret + { + Actor self; + Turreted turreted; + IBodyOrientation body; + + public WithVoxelTurret(Actor self, WithVoxelTurretInfo info) + { + this.self = self; + body = self.Trait(); + turreted = self.TraitsImplementing() + .First(tt => tt.Name == info.Turret); + + var rv = self.Trait(); + rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, info.Sequence), + () => turreted.Position(self), () => TurretRotation(), + () => false, () => 0)); + } + + IEnumerable TurretRotation() + { + var b = self.Orientation; + var qb = body.QuantizeOrientation(self, b); + yield return turreted.LocalOrientation(self) + WRot.FromYaw(b.Yaw - qb.Yaw); + yield return qb; + } + } +}