oops. fixed growth and wired up.

This commit is contained in:
Chris Forbes
2009-11-02 23:15:29 +13:00
parent c615920209
commit 5d07ca2c90
2 changed files with 18 additions and 6 deletions

View File

@@ -126,7 +126,10 @@ namespace OpenRa.FileFormats
return HasOverlay(i, j) && overlayIsGems[MapTiles[i, j].overlay];
}
public void GrowOre( Func<int2, bool> canSpreadIntoCell ) /* todo: deal with ore pits */
const float oreRate = .02f;
const float gemRate = .01f;
public void GrowOre( Func<int2, bool> canSpreadIntoCell, Random r ) /* todo: deal with ore pits */
{
/* phase 1: grow into neighboring regions */
var newOverlay = new byte[128, 128];
@@ -134,11 +137,13 @@ namespace OpenRa.FileFormats
for (int i = 1; i < 127; i++)
{
newOverlay[i,j] = 0xff;
if (!HasOverlay(i, j) && GetOreDensity(i, j) > 0 && canSpreadIntoCell(new int2(i,j)))
newOverlay[i, j] = 5; /* todo: randomize [5..8] */
if (!HasOverlay(i, j) && GetOreDensity(i, j) > 0 && canSpreadIntoCell(new int2(i,j))
&& r.NextDouble() < oreRate )
newOverlay[i, j] = (byte)r.Next(5,9);
if (!HasOverlay(i, j) && GetGemDensity(i, j) > 0 && canSpreadIntoCell(new int2(i, j)))
newOverlay[i, j] = 9; /* todo: randomize [9..12] */
if (!HasOverlay(i, j) && GetGemDensity(i, j) > 0 && canSpreadIntoCell(new int2(i, j))
&& r.NextDouble() < gemRate )
newOverlay[i, j] = (byte)r.Next(9, 13);
}
for (int j = 1; j < 127; j++)
@@ -158,7 +163,7 @@ namespace OpenRa.FileFormats
for (int j = 1; j < 127; j++)
for (int i = 1; i < 127; i++)
if (MapTiles[i, j].density < newDensity[i, j])
MapTiles[i, j].density = newDensity[i, j];
++MapTiles[i, j].density;
}
static MemoryStream ReadPackedSection(IniSection mapPackSection)

View File

@@ -136,6 +136,8 @@ namespace OpenRa.Game
lastTime = Environment.TickCount;
}
static int oreTicks = 20;
public static void Tick()
{
int t = Environment.TickCount;
@@ -149,6 +151,11 @@ namespace OpenRa.Game
if( controller.orderGenerator != null )
controller.orderGenerator.Tick();
if (--oreTicks == 0)
{
map.GrowOre(p => IsCellBuildable(p, UnitMovementType.Wheel), SharedRandom);
oreTicks = 20;
}
world.Tick();
UnitInfluence.Tick();
foreach( var player in players.Values )