From 5d0ee09f74c6926af28af2aef82d472082e3ecb5 Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 18 Apr 2014 06:10:55 -0700 Subject: [PATCH] Fix Obelisk ROF Obelisk ROF wasn't working properly. Its delay between shots was far higher than the 90 intended. I think the programming for AttackCharge doesn't work as whoever put the data in thought. It works now. It now has a ROF of 90 ticks, as intended. For its first shot in a series, the delay is only 50 ticks. I think the problem might be that FireDelay and ReloadTime were counted cumulatively. --- mods/cnc/rules/structures.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 00b5898f79..50cfc04c42 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -619,10 +619,10 @@ OBLI: Armament: Weapon: Laser LocalOffset: 0,0,725 - FireDelay: 25 + FireDelay: 0 AttackCharge: - ReloadTime: 90 - InitialChargeDelay: 25 + ReloadTime: 40 + InitialChargeDelay: 50 AutoTarget: -RenderBuilding: RenderRangeCircle: