Fix winstate logic for cooperative games

This commit is contained in:
Oliver Brakmann
2016-03-20 23:14:36 +01:00
parent 0192919501
commit 5d2445a234

View File

@@ -214,8 +214,13 @@ namespace OpenRA.Mods.Common.Traits
}
if (Info.EarlyGameOver)
{
foreach (var p in enemies)
p.PlayerActor.Trait<MissionObjectives>().ForceDefeat(p);
{
p.WinState = WinState.Won;
p.World.OnPlayerWinStateChanged(p);
}
}
}
}
else
@@ -224,11 +229,13 @@ namespace OpenRA.Mods.Common.Traits
player.World.OnPlayerWinStateChanged(player);
if (Info.EarlyGameOver)
{
foreach (var p in enemies)
{
p.WinState = WinState.Won;
p.World.OnPlayerWinStateChanged(p);
}
}
}
CheckIfGameIsOver(player);