reflect that renderers are input + rendering in console output

This commit is contained in:
Matthias Mailänder
2013-11-09 10:57:25 +01:00
parent eed38b3da4
commit 5d35dc0cc0
3 changed files with 5 additions and 5 deletions

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Renderer.Cg
{
public IGraphicsDevice Create(Size size, WindowMode windowMode)
{
Console.WriteLine("Using Cg renderer");
Console.WriteLine("Using SDL 1.2 with Cg renderer");
return new GraphicsDevice(size, windowMode);
}
}
@@ -43,9 +43,9 @@ namespace OpenRA.Renderer.Cg
static Tao.Cg.Cg.CGerrorCallbackFuncDelegate errorCallback = () =>
{
var err = Tao.Cg.Cg.cgGetError();
var msg = "CG Error: {0}: {1}".F(err, Tao.Cg.Cg.cgGetErrorString(err));
var msg = "Cg Error: {0}: {1}".F(err, Tao.Cg.Cg.cgGetErrorString(err));
ErrorHandler.WriteGraphicsLog(msg);
throw new InvalidOperationException("CG Error. See graphics.log for details");
throw new InvalidOperationException("Cg Error. See graphics.log for details");
};
public GraphicsDevice(Size size, WindowMode window)