reflect that renderers are input + rendering in console output
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@@ -22,7 +22,7 @@ namespace OpenRA.Renderer.Cg
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{
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public IGraphicsDevice Create(Size size, WindowMode windowMode)
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{
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Console.WriteLine("Using Cg renderer");
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Console.WriteLine("Using SDL 1.2 with Cg renderer");
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return new GraphicsDevice(size, windowMode);
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}
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}
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@@ -43,9 +43,9 @@ namespace OpenRA.Renderer.Cg
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static Tao.Cg.Cg.CGerrorCallbackFuncDelegate errorCallback = () =>
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{
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var err = Tao.Cg.Cg.cgGetError();
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var msg = "CG Error: {0}: {1}".F(err, Tao.Cg.Cg.cgGetErrorString(err));
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var msg = "Cg Error: {0}: {1}".F(err, Tao.Cg.Cg.cgGetErrorString(err));
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ErrorHandler.WriteGraphicsLog(msg);
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throw new InvalidOperationException("CG Error. See graphics.log for details");
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throw new InvalidOperationException("Cg Error. See graphics.log for details");
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};
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public GraphicsDevice(Size size, WindowMode window)
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