make AttackMove use an activity

This commit is contained in:
Bob
2010-10-24 02:06:07 +13:00
committed by Chris Forbes
parent aa0b7bedf0
commit 5d408fe3c7
2 changed files with 32 additions and 24 deletions

View File

@@ -20,10 +20,8 @@ namespace OpenRA.Mods.RA
public readonly bool JustMove = false;
}
class AttackMove : ITick, IResolveOrder, IOrderVoice
class AttackMove : IResolveOrder, IOrderVoice
{
public bool AttackMoving { get; set; }
public string VoicePhraseForOrder(Actor self, Order order)
{
if (order.OrderString == "AttackMove")
@@ -38,12 +36,10 @@ namespace OpenRA.Mods.RA
{
self.CancelActivity();
//if we are just moving, we don't turn on attackmove and this becomes a regular move order
if (!self.Info.Traits.Get<AttackMoveInfo>().JustMove)
{
AttackMoving = true;
}
Order newOrder = new Order("Move", order.Subject, order.TargetLocation);
self.Trait<Mobile>().ResolveOrder(self, newOrder);
if (self.Info.Traits.Get<AttackMoveInfo>().JustMove)
self.QueueActivity( self.Trait<Mobile>().MoveTo( order.TargetLocation, 1 ));
else
self.QueueActivity( new AttackMoveActivity(order.TargetLocation));
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w =>
@@ -58,23 +54,35 @@ namespace OpenRA.Mods.RA
else line.SetTarget(self, Target.FromOrder(order), Color.Red);
});
}
else
{
AttackMoving = false; //cancel attack move state for other orders
}
}
public void Tick(Actor self)
class AttackMoveActivity : CancelableActivity
{
if (self.Info.Traits.Get<AttackMoveInfo>().JustMove) return;
if (!self.HasTrait<AttackBase>())
{
Game.Debug("AttackMove: {0} has no AttackBase trait".F(self.ToString()));
return;
}
if (!self.IsIdle && (self.HasTrait<AttackMove>() && !(self.Trait<AttackMove>().AttackMoving))) return;
readonly int2 target;
IActivity inner;
public AttackMoveActivity( int2 target ) { this.target = target; }
self.Trait<AttackBase>().ScanAndAttack(self, true);
public override IActivity Tick( Actor self )
{
self.Trait<AttackBase>().ScanAndAttack(self, true);
if( inner == null )
{
if( IsCanceled )
return NextActivity;
inner = self.Trait<Mobile>().MoveTo( target, 1 );
}
inner = inner.Tick( self );
return this;
}
protected override bool OnCancel( Actor self )
{
if( inner != null )
inner.Cancel( self );
return base.OnCancel( self );
}
}
}
}