DevEnableTech now displays from all factions

This commit is contained in:
huwpascoe
2014-10-06 00:34:33 +01:00
parent 00dbf270a4
commit 5d5f302d07
8 changed files with 91 additions and 55 deletions

View File

@@ -886,7 +886,7 @@ namespace OpenRA.Mods.RA.AI
ChooseUnitToBuild(queue);
if (unit != null && Info.UnitsToBuild.Any(u => u.Key == unit.Name))
world.IssueOrder(Order.StartProduction(queue.Actor, unit.Name, 1));
world.IssueOrder(Order.StartProduction(queue.Actor, queue.QueueID, unit.Name, 1));
}
void BuildUnit(string category, string name)
@@ -896,7 +896,7 @@ namespace OpenRA.Mods.RA.AI
return;
if (Map.Rules.Actors[name] != null)
world.IssueOrder(Order.StartProduction(queue.Actor, name, 1));
world.IssueOrder(Order.StartProduction(queue.Actor, queue.QueueID, name, 1));
}
public void Damaged(Actor self, AttackInfo e)