Add CHAN to EmitInfantryOnSell on certain structures.
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@@ -1,5 +1,5 @@
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MSLO:
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Inherits: ^Building
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Inherits: ^ScienceBuilding
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Valued:
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Cost: 2500
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Tooltip:
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@@ -49,7 +49,7 @@ MSLO:
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RequiredForShortGame: false
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GAP:
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Inherits: ^Building
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Inherits: ^ScienceBuilding
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Valued:
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Cost: 800
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Tooltip:
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@@ -256,7 +256,7 @@ SYRD:
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ExcludeTilesets: INTERIOR
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IRON:
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Inherits: ^Building
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Inherits: ^ScienceBuilding
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 130
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@@ -304,7 +304,7 @@ IRON:
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RequiredForShortGame: false
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PDOX:
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Inherits: ^Building
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Inherits: ^ScienceBuilding
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 120
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@@ -701,7 +701,7 @@ SAM:
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Range: 5c0
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ATEK:
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Inherits: ^Building
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Inherits: ^ScienceBuilding
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Buildable:
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Queue: Building
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BuildPaletteOrder: 140
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@@ -1247,7 +1247,7 @@ APWR:
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Delay: 1
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STEK:
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Inherits: ^Building
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Inherits: ^ScienceBuilding
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Buildable:
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Queue: Building
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BuildPaletteOrder: 150
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