Require an explicit launch path for mod registrations.

This also removes a workaround that allowed the current mod to be
registered even if it defined a bogus path. Uses of Game.ExternalMods
should therefore always use TryGetValue and correctly handle it
returning false.
This commit is contained in:
Paul Chote
2021-09-25 11:23:51 +01:00
committed by teinarss
parent 4275e87c57
commit 5d83706eae
3 changed files with 9 additions and 25 deletions

View File

@@ -191,7 +191,7 @@ namespace OpenRA
/// * Filename doesn't match internal key
/// * Fails to parse as a mod registration
/// </summary>
internal void ClearInvalidRegistrations(ExternalMod activeMod, ModRegistration registration)
internal void ClearInvalidRegistrations(ModRegistration registration)
{
var sources = new List<string>();
if (registration.HasFlag(ModRegistration.System))
@@ -206,7 +206,6 @@ namespace OpenRA
sources.Add(Platform.GetSupportDir(SupportDirType.LegacyUser));
}
var activeModKey = ExternalMod.MakeKey(activeMod);
foreach (var source in sources.Distinct())
{
var metadataPath = Path.Combine(source, "ModMetadata");
@@ -222,13 +221,10 @@ namespace OpenRA
var m = FieldLoader.Load<ExternalMod>(yaml);
modKey = ExternalMod.MakeKey(m);
// Continue to the next entry if it is the active mod (even if the LaunchPath is bogus)
if (modKey == activeModKey)
continue;
// Continue to the next entry if this one is valid
if (File.Exists(m.LaunchPath) && Path.GetFileNameWithoutExtension(path) == modKey &&
!(activeMod != null && m.LaunchPath == activeMod.LaunchPath && m.Id == activeMod.Id && m.Version != activeMod.Version))
// HACK: Explicitly invalidate paths to OpenRA.dll to clean up bogus metadata files
// that were created after the initial migration from .NET Framework to Core/5.
if (File.Exists(m.LaunchPath) && Path.GetFileNameWithoutExtension(path) == modKey && Path.GetExtension(m.LaunchPath) != ".dll")
continue;
}
catch (Exception e)