Remove AlternateTransportsMode.
This conflicts with undeploy orders and has been largely superseded by queued enter orders.
This commit is contained in:
@@ -80,57 +80,4 @@ namespace OpenRA.Mods.Common.Activities
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base.Cancel(self, keepQueue);
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}
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}
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class EnterTransports : Activity
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{
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readonly string type;
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readonly Passenger passenger;
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public EnterTransports(Actor self, Target primaryTarget)
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{
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passenger = self.Trait<Passenger>();
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if (primaryTarget.Type == TargetType.Actor)
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type = primaryTarget.Actor.Info.Name;
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QueueChild(self, new EnterTransport(self, primaryTarget));
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}
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public override Activity Tick(Actor self)
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{
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if (ChildActivity != null)
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{
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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if (ChildActivity != null)
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return this;
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}
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// Try and find a new transport nearby
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if (IsCanceling || string.IsNullOrEmpty(type))
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return NextActivity;
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Func<Actor, bool> isValidTransport = a =>
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{
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var c = a.TraitOrDefault<Cargo>();
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return c != null && c.Info.Types.Contains(passenger.Info.CargoType) &&
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(c.Unloading || c.CanLoad(a, self));
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};
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var candidates = self.World.FindActorsInCircle(self.CenterPosition, passenger.Info.AlternateTransportScanRange)
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.Where(isValidTransport)
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.ToList();
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// Prefer transports of the same type as the primary
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var transport = candidates.Where(a => a.Info.Name == type).ClosestTo(self);
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if (transport == null)
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transport = candidates.ClosestTo(self);
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if (transport != null)
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{
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QueueChild(self, ActivityUtils.RunActivity(self, new EnterTransport(self, Target.FromActor(transport))), true);
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return this;
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}
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return NextActivity;
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}
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}
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}
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@@ -1,48 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Orders
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{
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public class EnterTransportTargeter : EnterAlliedActorTargeter<CargoInfo>
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{
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readonly AlternateTransportsMode mode;
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public EnterTransportTargeter(string order, int priority,
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Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor,
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AlternateTransportsMode mode)
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: base(order, priority, canTarget, useEnterCursor) { this.mode = mode; }
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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switch (mode)
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{
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case AlternateTransportsMode.None:
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break;
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case AlternateTransportsMode.Force:
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if (modifiers.HasModifier(TargetModifiers.ForceMove))
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return false;
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break;
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case AlternateTransportsMode.Default:
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if (!modifiers.HasModifier(TargetModifiers.ForceMove))
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return false;
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break;
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case AlternateTransportsMode.Always:
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return false;
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}
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return base.CanTargetActor(self, target, modifiers, ref cursor);
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}
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}
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}
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@@ -1,48 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Orders
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{
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public class EnterTransportsTargeter : EnterAlliedActorTargeter<CargoInfo>
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{
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readonly AlternateTransportsMode mode;
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public EnterTransportsTargeter(string order, int priority,
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Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor,
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AlternateTransportsMode mode)
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: base(order, priority, canTarget, useEnterCursor) { this.mode = mode; }
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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switch (mode)
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{
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case AlternateTransportsMode.None:
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return false;
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case AlternateTransportsMode.Force:
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if (!modifiers.HasModifier(TargetModifiers.ForceMove))
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return false;
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break;
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case AlternateTransportsMode.Default:
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if (modifiers.HasModifier(TargetModifiers.ForceMove))
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return false;
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break;
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case AlternateTransportsMode.Always:
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break;
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}
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return base.CanTargetActor(self, target, modifiers, ref cursor);
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}
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}
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}
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@@ -26,11 +26,6 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string CargoType = null;
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public readonly int Weight = 1;
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[Desc("Use to set when to use alternate transports (Never, Force, Default, Always).",
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"Force - use force move modifier (Alt) to enable.",
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"Default - use force move modifier (Alt) to disable.")]
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public readonly AlternateTransportsMode AlternateTransportsMode = AlternateTransportsMode.Force;
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[VoiceReference]
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public readonly string Voice = "Action";
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@@ -39,20 +34,10 @@ namespace OpenRA.Mods.Common.Traits
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public class TransformsIntoPassenger : ConditionalTrait<TransformsIntoPassengerInfo>, IIssueOrder, IResolveOrder, IOrderVoice
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{
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readonly IOrderTargeter[] orders;
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Transforms[] transforms;
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public TransformsIntoPassenger(TransformsIntoPassengerInfo info)
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: base(info)
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{
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Func<Actor, bool> canTarget = IsCorrectCargoType;
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Func<Actor, bool> useEnterCursor = CanEnter;
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orders = new EnterAlliedActorTargeter<CargoInfo>[]
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{
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new EnterTransportTargeter("EnterTransport", 5, canTarget, useEnterCursor, Info.AlternateTransportsMode),
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new EnterTransportsTargeter("EnterTransports", 5, canTarget, useEnterCursor, Info.AlternateTransportsMode)
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};
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}
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: base(info) { }
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protected override void Created(Actor self)
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{
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@@ -64,13 +49,14 @@ namespace OpenRA.Mods.Common.Traits
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{
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get
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{
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return !IsTraitDisabled ? orders : Enumerable.Empty<IOrderTargeter>();
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if (!IsTraitDisabled)
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yield return new EnterAlliedActorTargeter<CargoInfo>("EnterTransport", 5, IsCorrectCargoType, CanEnter);
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}
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}
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Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == "EnterTransport" || order.OrderID == "EnterTransports")
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if (order.OrderID == "EnterTransport")
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return new Order(order.OrderID, self, target, queued);
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return null;
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@@ -96,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits
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if (IsTraitDisabled)
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return;
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if (order.OrderString != "EnterTransport" && order.OrderString != "EnterTransports")
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if (order.OrderString != "EnterTransport")
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return;
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// Enter orders are only valid for own/allied actors,
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@@ -130,7 +116,7 @@ namespace OpenRA.Mods.Common.Traits
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if (IsTraitDisabled)
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return null;
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if (order.OrderString != "EnterTransport" && order.OrderString != "EnterTransports")
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if (order.OrderString != "EnterTransport")
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return null;
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if (order.Target.Type != TargetType.Actor || !CanEnter(order.Target.Actor))
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@@ -18,8 +18,6 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public enum AlternateTransportsMode { None, Force, Default, Always }
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[Desc("This actor can enter Cargo actors.")]
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public class PassengerInfo : ITraitInfo
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{
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@@ -27,14 +25,6 @@ namespace OpenRA.Mods.Common.Traits
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public readonly PipType PipType = PipType.Green;
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public readonly int Weight = 1;
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[Desc("Use to set when to use alternate transports (Never, Force, Default, Always).",
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"Force - use force move modifier (Alt) to enable.",
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"Default - use force move modifier (Alt) to disable.")]
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public readonly AlternateTransportsMode AlternateTransportsMode = AlternateTransportsMode.Force;
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[Desc("Range from self for looking for an alternate transport (default: 5.5 cells).")]
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public readonly WDist AlternateTransportScanRange = WDist.FromCells(11) / 2;
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[GrantedConditionReference]
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[Desc("The condition to grant to when this actor is loaded inside any transport.")]
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public readonly string CargoCondition = null;
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@@ -64,18 +54,17 @@ namespace OpenRA.Mods.Common.Traits
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public Passenger(PassengerInfo info)
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{
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Info = info;
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Func<Actor, bool> canTarget = IsCorrectCargoType;
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Func<Actor, bool> useEnterCursor = CanEnter;
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Orders = new EnterAlliedActorTargeter<CargoInfo>[]
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{
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new EnterTransportTargeter("EnterTransport", 5, canTarget, useEnterCursor, Info.AlternateTransportsMode),
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new EnterTransportsTargeter("EnterTransports", 5, canTarget, useEnterCursor, Info.AlternateTransportsMode)
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};
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}
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public Cargo ReservedCargo { get; private set; }
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public IEnumerable<IOrderTargeter> Orders { get; private set; }
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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{
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get
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{
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yield return new EnterAlliedActorTargeter<CargoInfo>("EnterTransport", 5, IsCorrectCargoType, CanEnter);
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}
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}
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void INotifyCreated.Created(Actor self)
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{
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@@ -84,7 +73,7 @@ namespace OpenRA.Mods.Common.Traits
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == "EnterTransport" || order.OrderID == "EnterTransports")
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if (order.OrderID == "EnterTransport")
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return new Order(order.OrderID, self, target, queued);
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return null;
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@@ -108,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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if (order.OrderString != "EnterTransport" && order.OrderString != "EnterTransports")
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if (order.OrderString != "EnterTransport")
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return null;
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if (order.Target.Type != TargetType.Actor || !CanEnter(order.Target.Actor))
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@@ -141,7 +130,7 @@ namespace OpenRA.Mods.Common.Traits
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString != "EnterTransport" && order.OrderString != "EnterTransports")
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if (order.OrderString != "EnterTransport")
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return;
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// Enter orders are only valid for own/allied actors,
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@@ -160,10 +149,7 @@ namespace OpenRA.Mods.Common.Traits
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self.CancelActivity();
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self.SetTargetLine(order.Target, Color.Green);
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if (order.OrderString == "EnterTransports")
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self.QueueActivity(new EnterTransports(self, order.Target));
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else
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self.QueueActivity(new EnterTransport(self, order.Target));
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self.QueueActivity(new EnterTransport(self, order.Target));
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}
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public bool Reserve(Actor self, Cargo cargo)
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@@ -1212,7 +1212,7 @@ Container@PLAYER_WIDGETS:
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Background: chrome-button-background
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DisableKeySound: true
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TooltipText: Force Move
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TooltipDesc: Selected units will move to the desired location\n - Default activity for the target is suppressed\n - Vehicles will attempt to crush enemies at the target location\n - Units entering transports will consider nearby alternatives\n\nLeft-click icon then right-click on target.\nHold {(Alt)} to activate temporarily while commanding units.
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TooltipDesc: Selected units will move to the desired location\n - Default activity for the target is suppressed\n - Vehicles will attempt to crush enemies at the target location\n\nLeft-click icon then right-click on target.\nHold {(Alt)} to activate temporarily while commanding units.
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP_FACTIONSUFFIX
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Children:
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@@ -73,7 +73,7 @@ Container@PLAYER_WIDGETS:
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Background: command-button
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DisableKeySound: true
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TooltipText: Force Move
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TooltipDesc: Selected units will move to the desired location\n - Default activity for the target is suppressed\n - Vehicles will attempt to crush enemies at the target location\n - Units entering transports will consider nearby alternatives\n - Chrono Tanks will teleport towards the target location\n\nLeft-click icon then right-click on target.\nHold {(Alt)} to activate temporarily while commanding units.
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TooltipDesc: Selected units will move to the desired location\n - Default activity for the target is suppressed\n - Vehicles will attempt to crush enemies at the target location\n - Chrono Tanks will teleport towards the target location\n\nLeft-click icon then right-click on target.\nHold {(Alt)} to activate temporarily while commanding units.
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP
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Children:
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@@ -61,7 +61,7 @@ Container@PLAYER_WIDGETS:
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Background:
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DisableKeySound: true
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TooltipText: Force Move
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TooltipDesc: Selected units will move to the desired location\n - Default activity for the target is suppressed\n - Vehicles will attempt to crush enemies at the target location\n - Deployed units will undeploy and move to the target location\n - Units entering transports will consider nearby alternatives\n - Carryalls will not release their cargo at the target location\n\nLeft-click icon then right-click on target.\nHold {(Alt)} to activate temporarily while commanding units.
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TooltipDesc: Selected units will move to the desired location\n - Default activity for the target is suppressed\n - Vehicles will attempt to crush enemies at the target location\n - Deployed units will undeploy and move to the target location\n - Carryalls will not release their cargo at the target location\n\nLeft-click icon then right-click on target.\nHold {(Alt)} to activate temporarily while commanding units.
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP
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Children:
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Block a user