Avoid one letter abbreviations for variables.

This commit is contained in:
Matthias Mailänder
2025-07-21 13:12:39 +02:00
committed by Gustas Kažukauskas
parent e61db3faea
commit 5d8e35088f

View File

@@ -80,12 +80,12 @@ namespace OpenRA.Mods.Common.UtilityCommands
terrainName += "." + name; terrainName += "." + name;
} }
var sb = sequence.SpriteCache.SheetBuilders[SheetType.Indexed]; var sheetBuilder = sequence.SpriteCache.SheetBuilders[SheetType.Indexed];
foreach (var s in sb.AllSheets) foreach (var sheet in sheetBuilder.AllSheets)
CommitSheet(sb, s, sequencesName, palette, ref sheetCount); CommitSheet(sheetBuilder, sheet, sequencesName, palette, ref sheetCount);
foreach (var s in sequence.SpriteCache.SheetBuilders[SheetType.BGRA].AllSheets) foreach (var sheet in sequence.SpriteCache.SheetBuilders[SheetType.BGRA].AllSheets)
CommitSheet(null, s, sequencesName, palette, ref sheetCount); CommitSheet(null, sheet, sequencesName, palette, ref sheetCount);
modData.DefaultTerrainInfo.TryGetValue(sequence.TileSet, out var terrainInfo); modData.DefaultTerrainInfo.TryGetValue(sequence.TileSet, out var terrainInfo);
if (terrainInfo is ITemplatedTerrainInfo templatedTerrainInfo) if (terrainInfo is ITemplatedTerrainInfo templatedTerrainInfo)
@@ -94,12 +94,12 @@ namespace OpenRA.Mods.Common.UtilityCommands
{ {
if (!ttr.ValidateTileSprites(templatedTerrainInfo, Console.WriteLine, out var tileCache)) if (!ttr.ValidateTileSprites(templatedTerrainInfo, Console.WriteLine, out var tileCache))
{ {
sb = tileCache.GetSheetBuilder(SheetType.Indexed); sheetBuilder = tileCache.GetSheetBuilder(SheetType.Indexed);
foreach (var s in sb.AllSheets) foreach (var sheet in sheetBuilder.AllSheets)
CommitSheet(sb, s, terrainName, palette, ref sheetCount); CommitSheet(sheetBuilder, sheet, terrainName, palette, ref sheetCount);
foreach (var s in tileCache.GetSheetBuilder(SheetType.BGRA).AllSheets) foreach (var sheet in tileCache.GetSheetBuilder(SheetType.BGRA).AllSheets)
CommitSheet(null, s, terrainName, palette, ref sheetCount); CommitSheet(null, sheet, terrainName, palette, ref sheetCount);
} }
} }
} }