Use fewer hard-coded HTML tags to improve mkdocs rendering.
This commit is contained in:
committed by
Paul Chote
parent
d1c06365a8
commit
5d9e8b56c5
@@ -62,14 +62,15 @@ namespace OpenRA.Mods.Common.UtilityCommands
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var tables = utility.ModData.ObjectCreator.GetTypesImplementing<ScriptGlobal>()
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.OrderBy(t => t.Name);
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Console.WriteLine("<h3>Global Tables</h3>");
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Console.WriteLine("### Global Tables");
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foreach (var t in tables)
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{
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var name = t.GetCustomAttributes<ScriptGlobalAttribute>(true).First().Name;
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var members = ScriptMemberWrapper.WrappableMembers(t);
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Console.WriteLine("<table align=\"center\" width=\"1024\"><tr><th colspan=\"2\" width=\"1024\">{0}</th></tr>", name);
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Console.WriteLine("#### " + name);
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Console.WriteLine("<table>");
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foreach (var m in members.OrderBy(m => m.Name))
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{
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var desc = m.HasAttribute<DescAttribute>() ? m.GetCustomAttributes<DescAttribute>(true).First().Lines.JoinWith("\n") : "";
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@@ -79,7 +80,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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Console.WriteLine("</table>");
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}
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Console.WriteLine("<h3>Actor Properties / Commands</h3>");
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Console.WriteLine("### Actor Properties / Commands");
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var actorCategories = utility.ModData.ObjectCreator.GetTypesImplementing<ScriptActorProperties>().SelectMany(cg =>
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{
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@@ -92,7 +93,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
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foreach (var kv in actorCategories)
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{
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Console.WriteLine("<table align=\"center\" width=\"1024\"><tr><th colspan=\"2\" width=\"1024\">{0}</th></tr>", kv.Key);
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Console.WriteLine("#### " + kv.Key);
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Console.WriteLine("<table>");
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foreach (var property in kv.OrderBy(p => p.Item2.Name))
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{
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@@ -124,7 +126,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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Console.WriteLine("</table>");
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}
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Console.WriteLine("<h3>Player Properties / Commands</h3>");
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Console.WriteLine("### Player Properties / Commands");
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var playerCategories = utility.ModData.ObjectCreator.GetTypesImplementing<ScriptPlayerProperties>().SelectMany(cg =>
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{
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