Fix inconsistent naming in DebugMuzzlePositions.
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@@ -20,17 +20,17 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class DebugMuzzlePositionsInfo : ITraitInfo
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public class CombatDebugOverlayInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new DebugFiringOffsets(init.self); }
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public object Create(ActorInitializer init) { return new CombatDebugOverlay(init.self); }
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}
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public class DebugFiringOffsets : IPostRender
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public class CombatDebugOverlay : IPostRender
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{
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Lazy<IEnumerable<Armament>> armaments;
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DeveloperMode devMode;
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public DebugFiringOffsets(Actor self)
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public CombatDebugOverlay(Actor self)
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{
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armaments = Lazy.New(() => self.TraitsImplementing<Armament>());
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@@ -429,7 +429,6 @@
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<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
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<Compile Include="Infiltrates.cs" />
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<Compile Include="Armament.cs" />
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<Compile Include="DebugMuzzlePositions.cs" />
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<Compile Include="Buildings\BaseProvider.cs" />
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<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
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<Compile Include="RepairsBridges.cs" />
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@@ -471,6 +470,7 @@
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<Compile Include="AI\States\ProtectionStates.cs" />
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<Compile Include="AI\States\AirStates.cs" />
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<Compile Include="Widgets\Logic\InstallLogic.cs" />
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<Compile Include="CombatDebugOverlay.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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