Fix inconsistent naming in DebugMuzzlePositions.

This commit is contained in:
Paul Chote
2013-10-14 20:29:48 +13:00
parent 9f1f6eae9d
commit 5da2c319c1
6 changed files with 27 additions and 27 deletions

View File

@@ -20,17 +20,17 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
{ {
public class DebugMuzzlePositionsInfo : ITraitInfo public class CombatDebugOverlayInfo : ITraitInfo
{ {
public object Create(ActorInitializer init) { return new DebugFiringOffsets(init.self); } public object Create(ActorInitializer init) { return new CombatDebugOverlay(init.self); }
} }
public class DebugFiringOffsets : IPostRender public class CombatDebugOverlay : IPostRender
{ {
Lazy<IEnumerable<Armament>> armaments; Lazy<IEnumerable<Armament>> armaments;
DeveloperMode devMode; DeveloperMode devMode;
public DebugFiringOffsets(Actor self) public CombatDebugOverlay(Actor self)
{ {
armaments = Lazy.New(() => self.TraitsImplementing<Armament>()); armaments = Lazy.New(() => self.TraitsImplementing<Armament>());

View File

@@ -429,7 +429,6 @@
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" /> <Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
<Compile Include="Infiltrates.cs" /> <Compile Include="Infiltrates.cs" />
<Compile Include="Armament.cs" /> <Compile Include="Armament.cs" />
<Compile Include="DebugMuzzlePositions.cs" />
<Compile Include="Buildings\BaseProvider.cs" /> <Compile Include="Buildings\BaseProvider.cs" />
<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" /> <Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
<Compile Include="RepairsBridges.cs" /> <Compile Include="RepairsBridges.cs" />
@@ -471,6 +470,7 @@
<Compile Include="AI\States\ProtectionStates.cs" /> <Compile Include="AI\States\ProtectionStates.cs" />
<Compile Include="AI\States\AirStates.cs" /> <Compile Include="AI\States\AirStates.cs" />
<Compile Include="Widgets\Logic\InstallLogic.cs" /> <Compile Include="Widgets\Logic\InstallLogic.cs" />
<Compile Include="CombatDebugOverlay.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj"> <ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -29,7 +29,7 @@
ActorLostNotification: ActorLostNotification:
AttackMove: AttackMove:
WithSmoke: WithSmoke:
DebugMuzzlePositions: CombatDebugOverlay:
Guard: Guard:
Guardable: Guardable:
BodyOrientation: BodyOrientation:
@@ -75,7 +75,7 @@
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
DebugMuzzlePositions: CombatDebugOverlay:
Guard: Guard:
Guardable: Guardable:
BodyOrientation: BodyOrientation:
@@ -110,7 +110,7 @@
Explodes: Explodes:
Weapon: HeliExplode Weapon: HeliExplode
EmptyWeapon: HeliExplode EmptyWeapon: HeliExplode
DebugMuzzlePositions: CombatDebugOverlay:
BodyOrientation: BodyOrientation:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
@@ -159,7 +159,7 @@
Probability: 2 Probability: 2
CrushableInfantry: CrushableInfantry:
WarnProbability: 60 WarnProbability: 60
DebugMuzzlePositions: CombatDebugOverlay:
Guard: Guard:
Guardable: Guardable:
BodyOrientation: BodyOrientation:
@@ -261,7 +261,7 @@
GivesExperience: GivesExperience:
DrawLineToTarget: DrawLineToTarget:
ActorLostNotification: ActorLostNotification:
DebugMuzzlePositions: CombatDebugOverlay:
BodyOrientation: BodyOrientation:
^Ship: ^Ship:
@@ -281,7 +281,7 @@
DrawLineToTarget: DrawLineToTarget:
ActorLostNotification: ActorLostNotification:
AttackMove: AttackMove:
DebugMuzzlePositions: CombatDebugOverlay:
Guard: Guard:
Guardable: Guardable:
BodyOrientation: BodyOrientation:
@@ -329,7 +329,7 @@
ShakeOnDeath: ShakeOnDeath:
Sellable: Sellable:
LegacyCapturable: LegacyCapturable:
DebugMuzzlePositions: CombatDebugOverlay:
Guardable: Guardable:
Range: 3 Range: 3
BodyOrientation: BodyOrientation:

View File

@@ -29,7 +29,7 @@
GivesBounty: GivesBounty:
Repairable: Repairable:
RepairBuildings: repaira,repairo,repairh RepairBuildings: repaira,repairo,repairh
DebugMuzzlePositions: CombatDebugOverlay:
Guard: Guard:
Guardable: Guardable:
RenderUnit: RenderUnit:
@@ -67,7 +67,7 @@
GivesBounty: GivesBounty:
Repairable: Repairable:
RepairBuildings: repaira,repairo,repairh RepairBuildings: repaira,repairo,repairh
DebugMuzzlePositions: CombatDebugOverlay:
Guard: Guard:
Guardable: Guardable:
RenderUnit: RenderUnit:
@@ -162,7 +162,7 @@
RepairableNear: RepairableNear:
Buildings: barra, barro Buildings: barra, barro
CloseEnough: 1 CloseEnough: 1
DebugMuzzlePositions: CombatDebugOverlay:
Guard: Guard:
Guardable: Guardable:
BodyOrientation: BodyOrientation:
@@ -185,7 +185,7 @@
ProximityCaptor: ProximityCaptor:
Types:Plane Types:Plane
GivesBounty: GivesBounty:
DebugMuzzlePositions: CombatDebugOverlay:
BodyOrientation: BodyOrientation:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
@@ -231,7 +231,7 @@
Types:Building Types:Building
Sellable: Sellable:
GivesBounty: GivesBounty:
DebugMuzzlePositions: CombatDebugOverlay:
Guardable: Guardable:
Range: 3 Range: 3
BodyOrientation: BodyOrientation:

View File

@@ -33,7 +33,7 @@
String:Vehicle String:Vehicle
WithSmoke: WithSmoke:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
DebugMuzzlePositions: CombatDebugOverlay:
Guard: Guard:
Guardable: Guardable:
BodyOrientation: BodyOrientation:
@@ -78,7 +78,7 @@
String:Vehicle String:Vehicle
WithSmoke: WithSmoke:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
DebugMuzzlePositions: CombatDebugOverlay:
Guard: Guard:
Guardable: Guardable:
BodyOrientation: BodyOrientation:
@@ -132,7 +132,7 @@
CrushableInfantry: CrushableInfantry:
CrushSound: squishy2.aud CrushSound: squishy2.aud
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
DebugMuzzlePositions: CombatDebugOverlay:
Guard: Guard:
Guardable: Guardable:
BodyOrientation: BodyOrientation:
@@ -170,7 +170,7 @@
String:Ship String:Ship
WithSmoke: WithSmoke:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
DebugMuzzlePositions: CombatDebugOverlay:
Guard: Guard:
Guardable: Guardable:
BodyOrientation: BodyOrientation:
@@ -201,7 +201,7 @@
GpsDot: GpsDot:
String:Plane String:Plane
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
DebugMuzzlePositions: CombatDebugOverlay:
BodyOrientation: BodyOrientation:
^Helicopter: ^Helicopter:
@@ -245,7 +245,7 @@
AcceptsSupplies: AcceptsSupplies:
GivesBounty: GivesBounty:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
DebugMuzzlePositions: CombatDebugOverlay:
Guardable: Guardable:
Range: 3 Range: 3
BodyOrientation: BodyOrientation:

View File

@@ -33,7 +33,7 @@
AcceptsSupplies: AcceptsSupplies:
GivesBounty: GivesBounty:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
DebugMuzzlePositions: CombatDebugOverlay:
Guardable: Guardable:
Range: 3 Range: 3
BodyOrientation: BodyOrientation:
@@ -77,7 +77,7 @@
CrushableInfantry: CrushableInfantry:
CrushSound: squish6.aud CrushSound: squish6.aud
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
DebugMuzzlePositions: CombatDebugOverlay:
Guard: Guard:
Guardable: Guardable:
BodyOrientation: BodyOrientation:
@@ -142,7 +142,7 @@
GivesBounty: GivesBounty:
# WithSmoke: # WithSmoke:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
DebugMuzzlePositions: CombatDebugOverlay:
Guard: Guard:
Guardable: Guardable:
BodyOrientation: BodyOrientation:
@@ -197,5 +197,5 @@
GivesExperience: GivesExperience:
DrawLineToTarget: DrawLineToTarget:
ActorLostNotification: ActorLostNotification:
DebugMuzzlePositions: CombatDebugOverlay:
BodyOrientation: BodyOrientation: