diff --git a/OpenRa.Game/Traits/Building.cs b/OpenRa.Game/Traits/Building.cs index 97d985cbde..cd11bd74f1 100644 --- a/OpenRa.Game/Traits/Building.cs +++ b/OpenRa.Game/Traits/Building.cs @@ -94,7 +94,7 @@ namespace OpenRa.Traits { if (e.DamageState == DamageState.Dead) { - ScreenShaker.registerShakeEffect(10, self.Location.ToFloat2()*new float2(24, 24), 3); + ScreenShaker.RegisterShakeEffect(10, self.Location.ToFloat2()*new float2(24, 24), 3); Sound.Play("kaboom22.aud"); } } diff --git a/OpenRa.Game/Traits/World/ScreenShaker.cs b/OpenRa.Game/Traits/World/ScreenShaker.cs index c07b855ae9..480ab33e6e 100644 --- a/OpenRa.Game/Traits/World/ScreenShaker.cs +++ b/OpenRa.Game/Traits/World/ScreenShaker.cs @@ -14,18 +14,18 @@ namespace OpenRa.Traits public class ScreenShaker : ITick { int ticks = 0; - static List> shakeEffects = new List>(); + private static List> shakeEffects = new List>(); public ScreenShaker (Actor self){} public void Tick (Actor self) { Game.viewport.Scroll(getScrollOffset()); - updateList(); + UpdateList(); ticks++; } - private void updateList() + private void UpdateList() { var toRemove = new List>(); @@ -43,7 +43,7 @@ namespace OpenRa.Traits } } - public static void registerShakeEffect(int time, float2 position, int intensity) + public static void RegisterShakeEffect(int time, float2 position, int intensity) { shakeEffects.Add(Tuple.New(time, position, intensity)); } @@ -53,10 +53,10 @@ namespace OpenRa.Traits int xFreq = 4; int yFreq = 5; - return getIntensity() * new float2( (float) Math.Sin((ticks*2*Math.PI)/xFreq) , (float) Math.Cos((ticks*2*Math.PI)/yFreq)); + return GetIntensity() * new float2( (float) Math.Sin((ticks*2*Math.PI)/xFreq) , (float) Math.Cos((ticks*2*Math.PI)/yFreq)); } - public float getIntensity() + public float GetIntensity() { float intensity = 0; foreach(Tuple tuple in shakeEffects)