From 5db6a389b33cadb5c95f21f177317f4b1f3e6bb2 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Mon, 3 May 2010 17:52:58 +1200 Subject: [PATCH] (re)add ring smudge/scorch - required by nuke --- OpenRA.Game/Combat.cs | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/OpenRA.Game/Combat.cs b/OpenRA.Game/Combat.cs index b5c04a47b8..1ac0e7ea7a 100644 --- a/OpenRA.Game/Combat.cs +++ b/OpenRA.Game/Combat.cs @@ -58,8 +58,17 @@ namespace OpenRA .FirstOrDefault(x => x.Info.Type == warhead.SmudgeType); if (smudgeLayer == null) throw new NotImplementedException("Unknown smudge type `{0}`".F(warhead.SmudgeType)); - - smudgeLayer.AddSmudge(targetTile); + + if (warhead.Size[0] > 0) + { + var smudgeCells = world.FindTilesInCircle(targetTile, warhead.Size[0]) + .Except(world.FindTilesInCircle(targetTile, warhead.Size[1])); + + foreach (var sc in smudgeCells) + smudgeLayer.AddSmudge(sc); + } + else + smudgeLayer.AddSmudge(targetTile); } if (warhead.Ore)