water splashes

This commit is contained in:
Chris Forbes
2009-11-01 17:56:05 +13:00
parent 4dd54eb1e3
commit 5dbc70da02
5 changed files with 30 additions and 9 deletions

View File

@@ -165,6 +165,13 @@ namespace OpenRa.Game
worldRenderer.terrainRenderer.tileSet.GetWalkability( map.MapTiles[ a.X, a.Y ] ) ) < double.PositiveInfinity;
}
public static bool IsWater(int2 a)
{
return map.IsInMap(a.X, a.Y) &&
TerrainCosts.Cost(UnitMovementType.Float,
worldRenderer.terrainRenderer.tileSet.GetWalkability(map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
}
static IEnumerable<Actor> FindUnits(float2 a, float2 b)
{
var min = float2.Min(a, b);