Add Ordos 3a
This commit is contained in:
committed by
reaperrr
parent
5e40a5b683
commit
5dd6aa7a3a
@@ -130,6 +130,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dune 2000 Lua scripts", "Du
|
|||||||
mods\d2k\maps\ordos-02a\ordos02a-AI.lua = mods\d2k\maps\ordos-02a\ordos02a-AI.lua
|
mods\d2k\maps\ordos-02a\ordos02a-AI.lua = mods\d2k\maps\ordos-02a\ordos02a-AI.lua
|
||||||
mods\d2k\maps\ordos-02b\ordos02b.lua = mods\d2k\maps\ordos-02b\ordos02b.lua
|
mods\d2k\maps\ordos-02b\ordos02b.lua = mods\d2k\maps\ordos-02b\ordos02b.lua
|
||||||
mods\d2k\maps\ordos-02b\ordos02b-AI.lua = mods\d2k\maps\ordos-02b\ordos02b-AI.lua
|
mods\d2k\maps\ordos-02b\ordos02b-AI.lua = mods\d2k\maps\ordos-02b\ordos02b-AI.lua
|
||||||
|
mods\d2k\maps\ordos-03a\ordos03a.lua = mods\d2k\maps\ordos-03a\ordos03a.lua
|
||||||
|
mods\d2k\maps\ordos-03a\ordos03a-AI.lua = mods\d2k\maps\ordos-03a\ordos03a-AI.lua
|
||||||
mods\d2k\maps\ordos-04\ordos04.lua = mods\d2k\maps\ordos-04\ordos04.lua
|
mods\d2k\maps\ordos-04\ordos04.lua = mods\d2k\maps\ordos-04\ordos04.lua
|
||||||
mods\d2k\maps\ordos-04\ordos04-AI.lua = mods\d2k\maps\ordos-04\ordos04-AI.lua
|
mods\d2k\maps\ordos-04\ordos04-AI.lua = mods\d2k\maps\ordos-04\ordos04-AI.lua
|
||||||
EndProjectSection
|
EndProjectSection
|
||||||
|
|||||||
BIN
mods/d2k/maps/ordos-03a/map.bin
Normal file
BIN
mods/d2k/maps/ordos-03a/map.bin
Normal file
Binary file not shown.
BIN
mods/d2k/maps/ordos-03a/map.png
Normal file
BIN
mods/d2k/maps/ordos-03a/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 288 KiB |
146
mods/d2k/maps/ordos-03a/map.yaml
Normal file
146
mods/d2k/maps/ordos-03a/map.yaml
Normal file
@@ -0,0 +1,146 @@
|
|||||||
|
MapFormat: 11
|
||||||
|
|
||||||
|
RequiresMod: d2k
|
||||||
|
|
||||||
|
Title: Ordos 03a
|
||||||
|
|
||||||
|
Author: Westwood Studios
|
||||||
|
|
||||||
|
Tileset: ARRAKIS
|
||||||
|
|
||||||
|
MapSize: 68,68
|
||||||
|
|
||||||
|
Bounds: 2,2,64,64
|
||||||
|
|
||||||
|
Visibility: MissionSelector
|
||||||
|
|
||||||
|
Categories: Campaign
|
||||||
|
|
||||||
|
LockPreview: True
|
||||||
|
|
||||||
|
Players:
|
||||||
|
PlayerReference@Neutral:
|
||||||
|
Name: Neutral
|
||||||
|
OwnsWorld: True
|
||||||
|
NonCombatant: True
|
||||||
|
Faction: Random
|
||||||
|
PlayerReference@Creeps:
|
||||||
|
Name: Creeps
|
||||||
|
NonCombatant: True
|
||||||
|
Faction: Random
|
||||||
|
Enemies: Ordos, Harkonnen
|
||||||
|
PlayerReference@Ordos:
|
||||||
|
Name: Ordos
|
||||||
|
Playable: True
|
||||||
|
LockFaction: True
|
||||||
|
Faction: ordos
|
||||||
|
LockColor: True
|
||||||
|
Color: B3EAA5
|
||||||
|
Enemies: Harkonnen, Creeps
|
||||||
|
PlayerReference@Harkonnen:
|
||||||
|
Name: Harkonnen
|
||||||
|
LockFaction: True
|
||||||
|
Faction: harkonnen
|
||||||
|
LockColor: True
|
||||||
|
Color: FE0000
|
||||||
|
Enemies: Ordos
|
||||||
|
|
||||||
|
Actors:
|
||||||
|
Actor0: light_inf
|
||||||
|
Location: 45,38
|
||||||
|
Owner: Ordos
|
||||||
|
Actor1: trooper
|
||||||
|
Location: 50,38
|
||||||
|
Owner: Ordos
|
||||||
|
Actor2: raider
|
||||||
|
Location: 44,41
|
||||||
|
Owner: Ordos
|
||||||
|
OConyard: construction_yard
|
||||||
|
Location: 48,41
|
||||||
|
Owner: Ordos
|
||||||
|
Actor4: light_inf
|
||||||
|
Location: 51,42
|
||||||
|
Owner: Ordos
|
||||||
|
Actor5: quad
|
||||||
|
Location: 46,44
|
||||||
|
Owner: Ordos
|
||||||
|
Actor6: wormspawner
|
||||||
|
Location: 26,46
|
||||||
|
Owner: Creeps
|
||||||
|
Actor7: trike
|
||||||
|
Location: 11,48
|
||||||
|
Owner: Harkonnen
|
||||||
|
Actor8: quad
|
||||||
|
Location: 3,49
|
||||||
|
Owner: Harkonnen
|
||||||
|
HRefinery: refinery
|
||||||
|
Location: 6,50
|
||||||
|
Owner: Harkonnen
|
||||||
|
HWindTrap1: wind_trap
|
||||||
|
Location: 10,53
|
||||||
|
Owner: Harkonnen
|
||||||
|
HLightFactory: light_factory
|
||||||
|
Location: 3,54
|
||||||
|
Owner: Harkonnen
|
||||||
|
HBarracks: barracks
|
||||||
|
Location: 7,56
|
||||||
|
Owner: Harkonnen
|
||||||
|
HSilo2: silo
|
||||||
|
Location: 3,59
|
||||||
|
Owner: Harkonnen
|
||||||
|
HOutpost: outpost
|
||||||
|
Location: 8,59
|
||||||
|
Owner: Harkonnen
|
||||||
|
OrdosRally: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 51,39
|
||||||
|
OrdosEntry: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 65,39
|
||||||
|
HarkonnenRally1: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 41,47
|
||||||
|
HarkonnenEntry1: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 41,65
|
||||||
|
HarkonnenRally2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 40,53
|
||||||
|
HarkonnenEntry2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 65,53
|
||||||
|
HarkonnenRally3: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 11,20
|
||||||
|
HarkonnenEntry3: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 2,20
|
||||||
|
HarkonnenRally4: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 7,54
|
||||||
|
HarkonnenEntry4: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 2,54
|
||||||
|
HarkonnenRally5: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 12,61
|
||||||
|
HarkonnenEntry5: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 12,65
|
||||||
|
HSilo1: silo
|
||||||
|
Owner: Harkonnen
|
||||||
|
Location: 4,59
|
||||||
|
HWindTrap2: wind_trap
|
||||||
|
Owner: Harkonnen
|
||||||
|
Location: 6,59
|
||||||
|
HConyard: construction_yard
|
||||||
|
Owner: Harkonnen
|
||||||
|
Location: 3,62
|
||||||
|
HSilo3: silo
|
||||||
|
Owner: Harkonnen
|
||||||
|
Location: 3,60
|
||||||
|
HSilo4: silo
|
||||||
|
Owner: Harkonnen
|
||||||
|
Location: 4,60
|
||||||
|
|
||||||
|
Rules: d2k|rules/campaign-rules.yaml, rules.yaml
|
||||||
159
mods/d2k/maps/ordos-03a/ordos03a-AI.lua
Normal file
159
mods/d2k/maps/ordos-03a/ordos03a-AI.lua
Normal file
@@ -0,0 +1,159 @@
|
|||||||
|
IdlingUnits = { }
|
||||||
|
|
||||||
|
AttackGroupSize =
|
||||||
|
{
|
||||||
|
easy = 6,
|
||||||
|
normal = 8,
|
||||||
|
hard = 10
|
||||||
|
}
|
||||||
|
|
||||||
|
AttackDelays =
|
||||||
|
{
|
||||||
|
easy = { DateTime.Seconds(4), DateTime.Seconds(9) },
|
||||||
|
normal = { DateTime.Seconds(2), DateTime.Seconds(7) },
|
||||||
|
hard = { DateTime.Seconds(1), DateTime.Seconds(5) }
|
||||||
|
}
|
||||||
|
|
||||||
|
HarkonnenInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
|
||||||
|
HarkonnenVehicleTypes = { "trike", "trike", "quad" }
|
||||||
|
|
||||||
|
HarvesterKilled = true
|
||||||
|
|
||||||
|
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
|
||||||
|
|
||||||
|
SetupAttackGroup = function()
|
||||||
|
local units = { }
|
||||||
|
|
||||||
|
for i = 0, AttackGroupSize[Map.LobbyOption("difficulty")], 1 do
|
||||||
|
if #IdlingUnits == 0 then
|
||||||
|
return units
|
||||||
|
end
|
||||||
|
|
||||||
|
local number = Utils.RandomInteger(1, #IdlingUnits + 1)
|
||||||
|
|
||||||
|
if IdlingUnits[number] and not IdlingUnits[number].IsDead then
|
||||||
|
units[i] = IdlingUnits[number]
|
||||||
|
table.remove(IdlingUnits, number)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return units
|
||||||
|
end
|
||||||
|
|
||||||
|
SendAttack = function()
|
||||||
|
if IsAttacking then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
IsAttacking = true
|
||||||
|
HoldProduction = true
|
||||||
|
|
||||||
|
local units = SetupAttackGroup()
|
||||||
|
Utils.Do(units, function(unit)
|
||||||
|
IdleHunt(unit)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnAllRemovedFromWorld(units, function()
|
||||||
|
IsAttacking = false
|
||||||
|
HoldProduction = false
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
ProtectHarvester = function(unit)
|
||||||
|
DefendActor(unit)
|
||||||
|
Trigger.OnKilled(unit, function() HarvesterKilled = true end)
|
||||||
|
end
|
||||||
|
|
||||||
|
DefendActor = function(unit)
|
||||||
|
Trigger.OnDamaged(unit, function(self, attacker)
|
||||||
|
if AttackOnGoing then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
AttackOnGoing = true
|
||||||
|
|
||||||
|
local Guards = SetupAttackGroup()
|
||||||
|
|
||||||
|
if #Guards <= 0 then
|
||||||
|
AttackOnGoing = false
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Utils.Do(Guards, function(unit)
|
||||||
|
if not self.IsDead then
|
||||||
|
unit.AttackMove(self.Location)
|
||||||
|
end
|
||||||
|
IdleHunt(unit)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnAllRemovedFromWorld(Guards, function() AttackOnGoing = false end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
InitAIUnits = function()
|
||||||
|
IdlingUnits = Reinforcements.Reinforce(harkonnen, HarkonnenInitialReinforcements, HarkonnenInitialPath)
|
||||||
|
|
||||||
|
Utils.Do(HarkonnenBase, function(actor)
|
||||||
|
DefendActor(actor)
|
||||||
|
Trigger.OnDamaged(actor, function(building)
|
||||||
|
if building.Health < building.MaxHealth * 3/4 then
|
||||||
|
building.StartBuildingRepairs()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
ProduceInfantry = function()
|
||||||
|
if HBarracks.IsDead then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if HoldProduction then
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local delay = Utils.RandomInteger(AttackDelays[Map.LobbyOption("difficulty")][1], AttackDelays[Map.LobbyOption("difficulty")][2] + 1)
|
||||||
|
local toBuild = { Utils.Random(HarkonnenInfantryTypes) }
|
||||||
|
harkonnen.Build(toBuild, function(unit)
|
||||||
|
IdlingUnits[#IdlingUnits + 1] = unit[1]
|
||||||
|
Trigger.AfterDelay(delay, ProduceInfantry)
|
||||||
|
|
||||||
|
if #IdlingUnits >= (AttackGroupSize[Map.LobbyOption("difficulty")] * 2.5) then
|
||||||
|
SendAttack()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
ProduceVehicles = function()
|
||||||
|
if HLightFactory.IsDead then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if HoldProduction then
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(1), ProduceVehicles)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local delay = Utils.RandomInteger(AttackDelays[Map.LobbyOption("difficulty")][1], AttackDelays[Map.LobbyOption("difficulty")][2] + 1)
|
||||||
|
local toBuild = { Utils.Random(HarkonnenVehicleTypes) }
|
||||||
|
harkonnen.Build(toBuild, function(unit)
|
||||||
|
IdlingUnits[#IdlingUnits + 1] = unit[1]
|
||||||
|
Trigger.AfterDelay(delay, ProduceVehicles)
|
||||||
|
|
||||||
|
if #IdlingUnits >= (AttackGroupSize[Map.LobbyOption("difficulty")] * 2.5) then
|
||||||
|
SendAttack()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
ActivateAI = function()
|
||||||
|
Trigger.AfterDelay(0, InitAIUnits)
|
||||||
|
|
||||||
|
HConyard.Produce(OrdosUpgrades[1])
|
||||||
|
HConyard.Produce(OrdosUpgrades[2])
|
||||||
|
|
||||||
|
-- Finish the upgrades first before trying to build something
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(14), function()
|
||||||
|
ProduceInfantry()
|
||||||
|
ProduceVehicles()
|
||||||
|
end)
|
||||||
|
end
|
||||||
175
mods/d2k/maps/ordos-03a/ordos03a.lua
Normal file
175
mods/d2k/maps/ordos-03a/ordos03a.lua
Normal file
@@ -0,0 +1,175 @@
|
|||||||
|
HarkonnenBase = { HBarracks, HWindTrap1, HWindTrap2, HLightFactory, HOutpost, HConyard, HRefinery, HSilo1, HSilo2, HSilo3, HSilo4 }
|
||||||
|
HarkonnenBaseAreaTrigger = { CPos.New(2, 58), CPos.New(3, 58), CPos.New(4, 58), CPos.New(5, 58), CPos.New(6, 58), CPos.New(7, 58), CPos.New(8, 58), CPos.New(9, 58), CPos.New(10, 58), CPos.New(11, 58), CPos.New(12, 58), CPos.New(13, 58), CPos.New(14, 58), CPos.New(15, 58), CPos.New(16, 58), CPos.New(16, 59), CPos.New(16, 60) }
|
||||||
|
|
||||||
|
HarkonnenReinforcements =
|
||||||
|
{
|
||||||
|
easy =
|
||||||
|
{
|
||||||
|
{ "light_inf", "trike", "trooper" },
|
||||||
|
{ "light_inf", "trike", "quad" },
|
||||||
|
{ "light_inf", "light_inf", "trooper", "trike", "trike", "quad" }
|
||||||
|
},
|
||||||
|
|
||||||
|
normal =
|
||||||
|
{
|
||||||
|
{ "light_inf", "trike", "trooper" },
|
||||||
|
{ "light_inf", "trike", "trike" },
|
||||||
|
{ "light_inf", "light_inf", "trooper", "trike", "trike", "quad" },
|
||||||
|
{ "light_inf", "light_inf", "trooper", "trooper" },
|
||||||
|
{ "light_inf", "light_inf", "light_inf", "light_inf" },
|
||||||
|
{ "light_inf", "trike", "quad", "quad" }
|
||||||
|
},
|
||||||
|
|
||||||
|
hard =
|
||||||
|
{
|
||||||
|
{ "trike", "trike", "quad" },
|
||||||
|
{ "light_inf", "trike", "trike" },
|
||||||
|
{ "trooper", "trooper", "light_inf", "trike" },
|
||||||
|
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
|
||||||
|
{ "light_inf", "light_inf", "trooper", "trooper" },
|
||||||
|
{ "trike", "trike", "quad", "quad", "quad", "trike" },
|
||||||
|
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
|
||||||
|
{ "light_inf", "trike", "light_inf", "trooper", "trooper", "quad" },
|
||||||
|
{ "trike", "trike", "quad", "quad", "quad", "trike" }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
HarkonnenAttackDelay =
|
||||||
|
{
|
||||||
|
easy = DateTime.Minutes(5),
|
||||||
|
normal = DateTime.Minutes(2) + DateTime.Seconds(40),
|
||||||
|
hard = DateTime.Minutes(1) + DateTime.Seconds(20)
|
||||||
|
}
|
||||||
|
|
||||||
|
HarkonnenAttackWaves =
|
||||||
|
{
|
||||||
|
easy = 3,
|
||||||
|
normal = 6,
|
||||||
|
hard = 9
|
||||||
|
}
|
||||||
|
|
||||||
|
HarkonnenPaths =
|
||||||
|
{
|
||||||
|
{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
|
||||||
|
{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
|
||||||
|
{ HarkonnenEntry3.Location, HarkonnenRally3.Location }
|
||||||
|
}
|
||||||
|
|
||||||
|
HarkonnenHunters = { "light_inf", "light_inf", "trike", "quad" }
|
||||||
|
HarkonnenInitialReinforcements = { "light_inf", "light_inf", "quad", "quad", "trike", "trike", "trooper", "trooper" }
|
||||||
|
|
||||||
|
HarkonnenHunterPath = { HarkonnenEntry5.Location, HarkonnenRally5.Location }
|
||||||
|
HarkonnenInitialPath = { HarkonnenEntry4.Location, HarkonnenRally4.Location }
|
||||||
|
|
||||||
|
OrdosReinforcements = { "quad", "raider" }
|
||||||
|
OrdosPath = { OrdosEntry.Location, OrdosRally.Location }
|
||||||
|
|
||||||
|
OrdosBaseBuildings = { "barracks", "light_factory" }
|
||||||
|
OrdosUpgrades = { "upgrade.barracks", "upgrade.light" }
|
||||||
|
|
||||||
|
wave = 0
|
||||||
|
SendHarkonnen = function()
|
||||||
|
Trigger.AfterDelay(HarkonnenAttackDelay[Map.LobbyOption("difficulty")], function()
|
||||||
|
if player.IsObjectiveCompleted(KillHarkonnen) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
wave = wave + 1
|
||||||
|
if wave > HarkonnenAttackWaves[Map.LobbyOption("difficulty")] then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local path = Utils.Random(HarkonnenPaths)
|
||||||
|
local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", HarkonnenReinforcements[Map.LobbyOption("difficulty")][wave], path, { path[1] })[2]
|
||||||
|
Utils.Do(units, IdleHunt)
|
||||||
|
|
||||||
|
SendHarkonnen()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
MessageCheck = function(index)
|
||||||
|
return #player.GetActorsByType(OrdosBaseBuildings[index]) > 0 and not player.HasPrerequisites({ OrdosUpgrades[index] })
|
||||||
|
end
|
||||||
|
|
||||||
|
SendHunters = function(areaTrigger, unit, path, check)
|
||||||
|
Trigger.OnEnteredFootprint(areaTrigger, function(a, id)
|
||||||
|
if not check and a.Owner == player then
|
||||||
|
local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", unit, path, { path[1] })[2]
|
||||||
|
Utils.Do(units, IdleHunt)
|
||||||
|
check = true
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
Tick = function()
|
||||||
|
if player.HasNoRequiredUnits() then
|
||||||
|
harkonnen.MarkCompletedObjective(KillOrdos)
|
||||||
|
end
|
||||||
|
|
||||||
|
if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
|
||||||
|
Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
|
||||||
|
player.MarkCompletedObjective(KillHarkonnen)
|
||||||
|
end
|
||||||
|
|
||||||
|
if DateTime.GameTime % DateTime.Seconds(30) and HarvesterKilled then
|
||||||
|
local units = harkonnen.GetActorsByType("harvester")
|
||||||
|
|
||||||
|
if #units > 0 then
|
||||||
|
HarvesterKilled = false
|
||||||
|
ProtectHarvester(units[1])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
|
||||||
|
Media.DisplayMessage("Upgrade barracks and light factory to produce more advanced units.", "Mentat")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
WorldLoaded = function()
|
||||||
|
harkonnen = Player.GetPlayer("Harkonnen")
|
||||||
|
player = Player.GetPlayer("Ordos")
|
||||||
|
|
||||||
|
InitObjectives()
|
||||||
|
|
||||||
|
Camera.Position = OConyard.CenterPosition
|
||||||
|
|
||||||
|
Trigger.OnAllKilled(HarkonnenBase, function()
|
||||||
|
Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt)
|
||||||
|
end)
|
||||||
|
|
||||||
|
SendHarkonnen()
|
||||||
|
ActivateAI()
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function()
|
||||||
|
Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", OrdosReinforcements, OrdosPath, { OrdosPath[1] })
|
||||||
|
end)
|
||||||
|
|
||||||
|
SendHunters(HarkonnenBaseAreaTrigger, HarkonnenHunters, HarkonnenHunterPath, HuntersSent)
|
||||||
|
end
|
||||||
|
|
||||||
|
InitObjectives = function()
|
||||||
|
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||||
|
end)
|
||||||
|
|
||||||
|
KillOrdos = harkonnen.AddPrimaryObjective("Kill all Ordos units.")
|
||||||
|
KillHarkonnen = player.AddPrimaryObjective("Eliminate all Harkonnen units and reinforcements\nin the area.")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnPlayerLost(player, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(player, "Lose")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
Trigger.OnPlayerWon(player, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(player, "Win")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
56
mods/d2k/maps/ordos-03a/rules.yaml
Normal file
56
mods/d2k/maps/ordos-03a/rules.yaml
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
Player:
|
||||||
|
PlayerResources:
|
||||||
|
DefaultCash: 5000
|
||||||
|
|
||||||
|
World:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: ordos03a.lua, ordos03a-AI.lua
|
||||||
|
MissionData:
|
||||||
|
Briefing: The Harkonnen hinder the production of Spice. A Harkonnen attack will disrupt efficient production. Inefficiency cannot be tolerated. The Harkonnen must be eliminated.\n\nNew weapons are available - the Quads. Newer weapons are more powerful. Powerful weapons ensure victory.
|
||||||
|
BriefingVideo: O_BR03_E.VQA
|
||||||
|
MapOptions:
|
||||||
|
TechLevel: low
|
||||||
|
ScriptLobbyDropdown@difficulty:
|
||||||
|
ID: difficulty
|
||||||
|
Label: Difficulty
|
||||||
|
Values:
|
||||||
|
easy: Easy
|
||||||
|
normal: Normal
|
||||||
|
hard: Hard
|
||||||
|
Default: easy
|
||||||
|
|
||||||
|
carryall.reinforce:
|
||||||
|
Cargo:
|
||||||
|
MaxWeight: 10
|
||||||
|
|
||||||
|
concreteb:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
heavy_factory:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
medium_gun_turret:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
outpost:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: barracks
|
||||||
|
|
||||||
|
quad:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: upgrade.light
|
||||||
|
|
||||||
|
trooper:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: upgrade.barracks
|
||||||
|
|
||||||
|
upgrade.conyard:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
upgrade.heavy:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
@@ -13,6 +13,7 @@ Ordos Campaign:
|
|||||||
./mods/d2k/maps/ordos-01b
|
./mods/d2k/maps/ordos-01b
|
||||||
./mods/d2k/maps/ordos-02a
|
./mods/d2k/maps/ordos-02a
|
||||||
./mods/d2k/maps/ordos-02b
|
./mods/d2k/maps/ordos-02b
|
||||||
|
./mods/d2k/maps/ordos-03a
|
||||||
./mods/d2k/maps/ordos-04
|
./mods/d2k/maps/ordos-04
|
||||||
|
|
||||||
Harkonnen Campaign:
|
Harkonnen Campaign:
|
||||||
|
|||||||
Reference in New Issue
Block a user