move crate support to ra
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90
OpenRA.Mods.RA/Crate.cs
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90
OpenRA.Mods.RA/Crate.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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/*
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* Crates left to implement:
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Cloak=0,STEALTH2 ; enable cloaking on nearby objects
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HealBase=1,INVUN ; all buildings to full strength
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ICBM=1,MISSILE2 ; nuke missile one time shot
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Reveal=1,EARTH ; reveal entire radar map
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Sonar=3,SONARBOX ; one time sonar pulse
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Squad=20,NONE ; squad of random infantry
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Unit=20,NONE ; vehicle
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Invulnerability=3,INVULBOX,1.0 ; invulnerability (duration in minutes)
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TimeQuake=3,TQUAKE ; time quake
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*/
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namespace OpenRA.Mods.RA
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{
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class CrateInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
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{
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public readonly int Lifetime = 5; // Seconds
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public object Create(Actor self) { return new Crate(self); }
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}
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class Crate : ICrushable, IOccupySpace, ITick
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{
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readonly Actor self;
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int ticks;
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public Crate(Actor self)
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{
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this.self = self;
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self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
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}
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public void OnCrush(Actor crusher)
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{
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var shares = self.traits.WithInterface<CrateAction>().Select(a => Pair.New(a, a.GetSelectionShares(crusher)));
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var totalShares = shares.Sum(a => a.Second);
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var n = self.World.SharedRandom.Next(totalShares);
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self.World.AddFrameEndTask(w => w.Remove(self));
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foreach (var s in shares)
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if (n < s.Second)
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{
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s.First.Activate(crusher);
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return;
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}
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else
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n -= s.Second;
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}
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public bool IsPathableCrush(UnitMovementType umt, Player player) { return true; }
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public bool IsCrushableBy(UnitMovementType umt, Player player) { return true; }
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public IEnumerable<int2> OccupiedCells() { yield return self.Location; }
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public void Tick(Actor self)
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{
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if (++ticks >= self.Info.Traits.Get<CrateInfo>().Lifetime * 25)
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self.World.AddFrameEndTask(w => w.Remove(self));
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var seq = self.World.GetTerrainType(self.Location) == TerrainType.Water ? "water" : "idle";
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if (seq != self.traits.Get<RenderSimple>().anim.CurrentSequence.Name)
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self.traits.Get<RenderSimple>().anim.PlayRepeating(seq);
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}
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}
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}
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