Remove redundant BuildingInfluence checks.
Buildings are already excluded by the ActorMap checks.
This commit is contained in:
committed by
Matthias Mailänder
parent
63d597e4ad
commit
5e032edd28
@@ -63,9 +63,6 @@ namespace OpenRA.Mods.Common.Traits
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if (!CanExistInCell(world, cell))
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return SubCell.Invalid;
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if (world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
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return SubCell.Invalid;
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if (check == BlockedByActor.None)
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return SubCell.FullCell;
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