Remove redundant BuildingInfluence checks.
Buildings are already excluded by the ActorMap checks.
This commit is contained in:
committed by
Matthias Mailänder
parent
63d597e4ad
commit
5e032edd28
@@ -187,9 +187,6 @@ namespace OpenRA.Mods.Common.Traits
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if (!LandableTerrainTypes.Contains(type))
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return false;
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if (world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
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return false;
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if (check == BlockedByActor.None)
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return true;
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@@ -63,9 +63,6 @@ namespace OpenRA.Mods.Common.Traits
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if (!CanExistInCell(world, cell))
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return SubCell.Invalid;
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if (world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
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return SubCell.Invalid;
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if (check == BlockedByActor.None)
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return SubCell.FullCell;
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@@ -180,8 +180,7 @@ namespace OpenRA.Mods.Common.Traits
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continue;
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// Don't drop on any actors
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if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null
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|| self.World.ActorMap.GetActorsAt(p).Any())
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if (self.World.ActorMap.GetActorsAt(p).Any())
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continue;
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return p;
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